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<blockquote data-quote="Saeviomagy" data-source="post: 5730977" data-attributes="member: 5890"><p>As a general rule, utility without cost is an issue.</p><p></p><p>In 3.5e this comes because you have cheap wands and scrolls (or even just 'I leave my low level slots free, so I can solve any problem with 10 minutes memorisation time').</p><p></p><p>There are systems where wizards have limitless utility, and they still work, simply by imposing a cost on that utility (shadowrun charges meaningful character resources for spells and then each spell has the potential to cripple it's caster, mage allows on-the-spot creation of spells, but threatens the caster with paradox etc). Sure the wizard <em>could</em> cast knock, but it might kill him to do so.</p><p></p><p>4e has issues because rituals are so specific and ineffective that they usually end up without a niche where one might use them. They tend not to be able to do anything that a skill couldn't do instead, but they cost a lot of money and take a lot of time. It sort of swings the other way, to a place where magic is never used for utility and is instead reserved for killing stuff.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5730977, member: 5890"] As a general rule, utility without cost is an issue. In 3.5e this comes because you have cheap wands and scrolls (or even just 'I leave my low level slots free, so I can solve any problem with 10 minutes memorisation time'). There are systems where wizards have limitless utility, and they still work, simply by imposing a cost on that utility (shadowrun charges meaningful character resources for spells and then each spell has the potential to cripple it's caster, mage allows on-the-spot creation of spells, but threatens the caster with paradox etc). Sure the wizard [i]could[/i] cast knock, but it might kill him to do so. 4e has issues because rituals are so specific and ineffective that they usually end up without a niche where one might use them. They tend not to be able to do anything that a skill couldn't do instead, but they cost a lot of money and take a lot of time. It sort of swings the other way, to a place where magic is never used for utility and is instead reserved for killing stuff. [/QUOTE]
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