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<blockquote data-quote="Elf Witch" data-source="post: 5730998" data-attributes="member: 9037"><p>I think Shadowrun does magic best. It is my favorite system for it. I like the idea of magic taking a physical toll on the caster. </p><p></p><p>But Shadowrun mages have a better ability to do other things if they can no longer cast magic that does not make them feel useless. Which is an important thing considering that if you fail to resist drain you may only be able to cast one spell for the run. The mage I played was a fantastic shot with pistols and always had one or two elementals bound for service. </p><p></p><p>But as much as I like it I don't see it working as well as well for DnD. Casting one or two spells then being able to only fire crossbolts or if you feel daring wade into melee with your staff is going to make playing a wizard not very much fun unless you have other things for them to do.</p><p></p><p>I think one of the best fixes is to make scrolls and wands more expensive the downside is that would also make healing wands more expensive and force the clerics back into being more of a band aid for the party. Which makes a lot of people not want to play them.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5730998, member: 9037"] I think Shadowrun does magic best. It is my favorite system for it. I like the idea of magic taking a physical toll on the caster. But Shadowrun mages have a better ability to do other things if they can no longer cast magic that does not make them feel useless. Which is an important thing considering that if you fail to resist drain you may only be able to cast one spell for the run. The mage I played was a fantastic shot with pistols and always had one or two elementals bound for service. But as much as I like it I don't see it working as well as well for DnD. Casting one or two spells then being able to only fire crossbolts or if you feel daring wade into melee with your staff is going to make playing a wizard not very much fun unless you have other things for them to do. I think one of the best fixes is to make scrolls and wands more expensive the downside is that would also make healing wands more expensive and force the clerics back into being more of a band aid for the party. Which makes a lot of people not want to play them. [/QUOTE]
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