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<blockquote data-quote="pemerton" data-source="post: 5732522" data-attributes="member: 42582"><p>[MENTION=5890]Saeviomagy[/MENTION]:</p><p></p><p>On Twist of Space and damage: set phasers to stun (as per the death and dying rules) - then your minion NPC faints from the stress of teleportation, but recovers in short order!</p><p></p><p>On rituals: Object Reading sees a lot of use; Comprehend Languages and Animal Messenger see a bit of use; Make Whole has been used once or twice; Knock has been used once; Delay and Remove Affliction see use; Consult Mystic Sages has been used, although only once or twice (the PCs are early paragon, so it's still quite expensive); Eye and Alarm and Undead Ward have both been used; Wizard's Curtain was used when the PCs wanted to set up a concealed watch on a market square; Purify Water was used to cleanse a spring of a water weird.</p><p></p><p>There is one ritualist in the party (the wizard) and I would say ritual use averages one per two sessions, but with the rate of usage growing as the cost of low level rituals (especially Object Reading) becomes less significant relative to total party assets.</p><p></p><p>Most of the rituals that the wizard has in his book have been placed by me as treasure, and I also place quite a few components as treasure. I think this helps encourage usage, although the player of the wizard is happy to spend his PC's money on components also.</p><p></p><p>I'm sure that the ritual rules could be better - I think the "balance by expenditure" approach has the problem of being a bit expensive at low levels, whilst becoming just irritating book keeping at higher levels - but I find that they more-or-less do the job that I want them to do, namely, give the wizard some mechanical outlet for being a "mysterious figure of magic".</p></blockquote><p></p>
[QUOTE="pemerton, post: 5732522, member: 42582"] [MENTION=5890]Saeviomagy[/MENTION]: On Twist of Space and damage: set phasers to stun (as per the death and dying rules) - then your minion NPC faints from the stress of teleportation, but recovers in short order! On rituals: Object Reading sees a lot of use; Comprehend Languages and Animal Messenger see a bit of use; Make Whole has been used once or twice; Knock has been used once; Delay and Remove Affliction see use; Consult Mystic Sages has been used, although only once or twice (the PCs are early paragon, so it's still quite expensive); Eye and Alarm and Undead Ward have both been used; Wizard's Curtain was used when the PCs wanted to set up a concealed watch on a market square; Purify Water was used to cleanse a spring of a water weird. There is one ritualist in the party (the wizard) and I would say ritual use averages one per two sessions, but with the rate of usage growing as the cost of low level rituals (especially Object Reading) becomes less significant relative to total party assets. Most of the rituals that the wizard has in his book have been placed by me as treasure, and I also place quite a few components as treasure. I think this helps encourage usage, although the player of the wizard is happy to spend his PC's money on components also. I'm sure that the ritual rules could be better - I think the "balance by expenditure" approach has the problem of being a bit expensive at low levels, whilst becoming just irritating book keeping at higher levels - but I find that they more-or-less do the job that I want them to do, namely, give the wizard some mechanical outlet for being a "mysterious figure of magic". [/QUOTE]
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