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I know thread doesnt belong hear, but few read homebrew. Ranger overhaul
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<blockquote data-quote="Macv12" data-source="post: 6768760" data-attributes="member: 6801600"><p>? Think you forgot to delete something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I've never used Primeval Awareness and it seems mostly pointless to me. I would say that using it 3 or 4 times per short rest (probably while roving the countryside and ready to short rest whenever) means it's not really limited at all, but then, I'm not sure if that's even a problem.</p><p></p><p>Swift of Foot is a no-go. It's one of the benefits of the Mobile feat, verbatim. You can already get that benefit by taking the feat if you want it; give the class something cool of its own to use. Also, this and Horde Cleaver suffer the problem of clearly belonging to the Hunter archetype, yet being in the main class progression.</p><p></p><p>Well, speaking of Horde Cleaver. First, level 11 is where a ranger would get their third archetype feature. Paladins have different archetype progression, at level 15 and 20, but you have Foe Slayer as the capstone here and no fourth archetype feature. You'll need to juggle somethings around to get this to jibe. Second, re-using the original attack roll for the second target seems weird, it should almost always work. (If you're getting hammered by multiple enemies, in my experience, it's usually more than one of the same enemy.) I would reroll the attack or make the damage automatic, leaning toward reroll. Problem is that's very close to what the Great Weapon Master feat does, and certainly the same idea (cleave through one enemy and into another). I would try to think of a different feature here.</p><p></p><p>Fortunately, you already have a different feature ready to go. Notice that the upgrade to Expertise is considered a separate class feature for bards and rogues. I would list Expertise as a class feature twice and call it good.</p><p></p><p>For the proficiency in Wisdom saves, look at Diamond Soul: level 14, proficiency in EVERYTHING, plus spend a point to reroll a save. Paladins add Charisma to all saves for them and their friends at level 6. You can afford a much stronger feature here.</p><p></p><p>Ranger's Stamina is an interesting idea, but I don't fully understand how it works. Long rests let you regain hit dice too, can you recover those? And other non-spell class features that refresh on a long rest? If you just want it to recover more HP, I would give a bonus to hit-dice-based recovery. Maybe always take the maximum result on all HD rolls, add +1 or +2 to each die, regain some number of HD each time you short rest, etc.</p><p></p><p>Foe Slayer still seems lackluster, but meh, that's certainly not your fault.</p></blockquote><p></p>
[QUOTE="Macv12, post: 6768760, member: 6801600"] ? Think you forgot to delete something :P I've never used Primeval Awareness and it seems mostly pointless to me. I would say that using it 3 or 4 times per short rest (probably while roving the countryside and ready to short rest whenever) means it's not really limited at all, but then, I'm not sure if that's even a problem. Swift of Foot is a no-go. It's one of the benefits of the Mobile feat, verbatim. You can already get that benefit by taking the feat if you want it; give the class something cool of its own to use. Also, this and Horde Cleaver suffer the problem of clearly belonging to the Hunter archetype, yet being in the main class progression. Well, speaking of Horde Cleaver. First, level 11 is where a ranger would get their third archetype feature. Paladins have different archetype progression, at level 15 and 20, but you have Foe Slayer as the capstone here and no fourth archetype feature. You'll need to juggle somethings around to get this to jibe. Second, re-using the original attack roll for the second target seems weird, it should almost always work. (If you're getting hammered by multiple enemies, in my experience, it's usually more than one of the same enemy.) I would reroll the attack or make the damage automatic, leaning toward reroll. Problem is that's very close to what the Great Weapon Master feat does, and certainly the same idea (cleave through one enemy and into another). I would try to think of a different feature here. Fortunately, you already have a different feature ready to go. Notice that the upgrade to Expertise is considered a separate class feature for bards and rogues. I would list Expertise as a class feature twice and call it good. For the proficiency in Wisdom saves, look at Diamond Soul: level 14, proficiency in EVERYTHING, plus spend a point to reroll a save. Paladins add Charisma to all saves for them and their friends at level 6. You can afford a much stronger feature here. Ranger's Stamina is an interesting idea, but I don't fully understand how it works. Long rests let you regain hit dice too, can you recover those? And other non-spell class features that refresh on a long rest? If you just want it to recover more HP, I would give a bonus to hit-dice-based recovery. Maybe always take the maximum result on all HD rolls, add +1 or +2 to each die, regain some number of HD each time you short rest, etc. Foe Slayer still seems lackluster, but meh, that's certainly not your fault. [/QUOTE]
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I know thread doesnt belong hear, but few read homebrew. Ranger overhaul
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