Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I know thread doesnt belong hear, but few read homebrew. Ranger overhaul
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6768792" data-attributes="member: 92511"><p>I think it safe to say it is overpowered, yes.</p><p></p><p>No class receives more than 1 feature at any given level above 3rd.</p><p></p><p>This build has, roughly, 4 or so more features than it should or any other class does. I would take a couple of those secondary features and wrap them up into archetype features.</p><p></p><p>Also, re: the archetype features, as rangers are now, would include two features at 3rd, then 1 at 7th, 1 at 11th, and 1 at 15th. Following the Paladin's progression, they would be 2 archetype features at 3rd, 1 at 7th, 1 at 15th and 1 at 20th... Either way, there should be 4 places/levels that the archetype feature comes in, not 3.</p><p></p><p>So, from what I can tell, something like this seems more in line with what's in the PHB:</p><p>1st <span style="color: #FF0000">Expertise</span>, Natural Explorer (Both of these are fine, I suppose, though Expertise at 1st level is, obviously, supposed to be the Rogue's "thing". I would push Expertise back a couple of levels and put something else useful here.) </p><p><span style="color: #FF0000">2nd Fighting Style, Spells, Primeval Awareness</span> There should only be 2 features here. I'm going to go with Fighting Style and Spell Use.</p><p>3rd Archetype (two features from your subclass)</p><p>4th Score improvement (as normal. Fine.)</p><p>5th Extra Attack (as normal. Fine.)</p><p>6th Natural Explorer, <span style="color: #FF0000">Swift of Foot</span> As noted, this is a feat, and you should only have 1 feature here anyway. The improvement/addition to your Natural Explorer is your feature for this level.</p><p>7th Archetype (as normal. Fine.)</p><p>8th Score Improvement (as normal), <span style="color: #FF0000">Land's Stride</span> Your Score Improvement is your "feature" for this level...and for 8th level for any and every other class. You [and no other character] don't get something else in addition to that. I concur Land's Stride seems like the kind of thing a Ranger should definitely have...you just can't have it at this level. I would be tempted, and this is only a suggestion, to throw this in at 5th and push their Extra Attack back a few levels. But, I suspect, that would not be something you (or many others) would appreciate.</p><p>9th Evasion Again, a rogue's thing but placed here, a couple of levels later than the rogue gets it, makes sense and doesn't "step on proverbial toes." I think this works fine.</p><p>10th <span style="color: #FF0000">Wisdom proficiency</span> Is there some reason you want this instead of the 3rd favored terrain from Natural Explorer, like the ranger has now/is supposed to get?</p><p>11th <span style="color: #FF0000">Horde Cleaver, Expertise</span> If you want to keep Expertise as a ranger feature, I would suggest using it here for the first time. Not as a "get extra skills to have expertise in." Horde Cleaver is a Hunter subclass feature...and while I agree that it serves well for a base class feature, again, as models of every single other class shows you, you have no precedent to receive 2 features here. Easy fix:</p><p><span style="color: #0000FF">11th: Archetype</span> This matches the existing ranger class structure. Then you can make Horde Cleaver the 11th level Archetype Feature for one subclass and Expertise the 11th level archetype feature for another subclass.</p><p>12th Score Improvement (as normal. Fine.)</p><p>13th </p><p>14th<span style="color: #FF0000"> Feral Senses, Vanish</span> (Pick one and, honestly, Feral Senses is too good to get this early.)</p><p>15th Archetype (as normal. Fine.)</p><p>16th Score Improvement (as normal. Fine.)</p><p>17th</p><p>18th Ranger Recovery This is interesting. I might even allow it to regain spell slots, as the magical recovery works (up to half the ranger's level worth of slots) It might even be too far back for as useful as it might be. I would further adjust it to allow you to regain your HD on the short rest as if it were a long rest...and then you can use those to replace your HP, but not "auto-full HP on a short rest." That's WAY out of hand/OP and immersion breaking.</p><p>19th Score Improvement (as normal. Fine.)</p><p>20th Foe Slayer (existing lackluster capstone. Fine.) Honestly, I'd be willing to ditch this and push the Feral Senses back here...suffering no disadavantage/preternatural senses to fight invisible foes is pretty cool/capstone sounding...Significantly more "I'm 20th LEVELLLL!!!" better than "+Wis mod. to damage," imho. meh.</p><p></p><p>In fact, after going through item by item, I am curious how you feel you modeled this after the paladin's progression? Other than spell slots ...which the ranger and paladin already share.</p><p></p><p>Bottom line, hey, if this is going to be fun for you and your DM is cool with it, have a blast. I think it is completely out of whack/imbalanced with existing class structure and I would not allow it. But...I'm not your DM. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6768792, member: 92511"] I think it safe to say it is overpowered, yes. No class receives more than 1 feature at any given level above 3rd. This build has, roughly, 4 or so more features than it should or any other class does. I would take a couple of those secondary features and wrap them up into archetype features. Also, re: the archetype features, as rangers are now, would include two features at 3rd, then 1 at 7th, 1 at 11th, and 1 at 15th. Following the Paladin's progression, they would be 2 archetype features at 3rd, 1 at 7th, 1 at 15th and 1 at 20th... Either way, there should be 4 places/levels that the archetype feature comes in, not 3. So, from what I can tell, something like this seems more in line with what's in the PHB: 1st [COLOR="#FF0000"]Expertise[/COLOR], Natural Explorer (Both of these are fine, I suppose, though Expertise at 1st level is, obviously, supposed to be the Rogue's "thing". I would push Expertise back a couple of levels and put something else useful here.) [COLOR="#FF0000"]2nd Fighting Style, Spells, Primeval Awareness[/COLOR] There should only be 2 features here. I'm going to go with Fighting Style and Spell Use. 3rd Archetype (two features from your subclass) 4th Score improvement (as normal. Fine.) 5th Extra Attack (as normal. Fine.) 6th Natural Explorer, [COLOR="#FF0000"]Swift of Foot[/COLOR] As noted, this is a feat, and you should only have 1 feature here anyway. The improvement/addition to your Natural Explorer is your feature for this level. 7th Archetype (as normal. Fine.) 8th Score Improvement (as normal), [COLOR="#FF0000"]Land's Stride[/COLOR] Your Score Improvement is your "feature" for this level...and for 8th level for any and every other class. You [and no other character] don't get something else in addition to that. I concur Land's Stride seems like the kind of thing a Ranger should definitely have...you just can't have it at this level. I would be tempted, and this is only a suggestion, to throw this in at 5th and push their Extra Attack back a few levels. But, I suspect, that would not be something you (or many others) would appreciate. 9th Evasion Again, a rogue's thing but placed here, a couple of levels later than the rogue gets it, makes sense and doesn't "step on proverbial toes." I think this works fine. 10th [COLOR="#FF0000"]Wisdom proficiency[/COLOR] Is there some reason you want this instead of the 3rd favored terrain from Natural Explorer, like the ranger has now/is supposed to get? 11th [COLOR="#FF0000"]Horde Cleaver, Expertise[/COLOR] If you want to keep Expertise as a ranger feature, I would suggest using it here for the first time. Not as a "get extra skills to have expertise in." Horde Cleaver is a Hunter subclass feature...and while I agree that it serves well for a base class feature, again, as models of every single other class shows you, you have no precedent to receive 2 features here. Easy fix: [COLOR="#0000FF"]11th: Archetype[/COLOR] This matches the existing ranger class structure. Then you can make Horde Cleaver the 11th level Archetype Feature for one subclass and Expertise the 11th level archetype feature for another subclass. 12th Score Improvement (as normal. Fine.) 13th 14th[COLOR="#FF0000"] Feral Senses, Vanish[/COLOR] (Pick one and, honestly, Feral Senses is too good to get this early.) 15th Archetype (as normal. Fine.) 16th Score Improvement (as normal. Fine.) 17th 18th Ranger Recovery This is interesting. I might even allow it to regain spell slots, as the magical recovery works (up to half the ranger's level worth of slots) It might even be too far back for as useful as it might be. I would further adjust it to allow you to regain your HD on the short rest as if it were a long rest...and then you can use those to replace your HP, but not "auto-full HP on a short rest." That's WAY out of hand/OP and immersion breaking. 19th Score Improvement (as normal. Fine.) 20th Foe Slayer (existing lackluster capstone. Fine.) Honestly, I'd be willing to ditch this and push the Feral Senses back here...suffering no disadavantage/preternatural senses to fight invisible foes is pretty cool/capstone sounding...Significantly more "I'm 20th LEVELLLL!!!" better than "+Wis mod. to damage," imho. meh. In fact, after going through item by item, I am curious how you feel you modeled this after the paladin's progression? Other than spell slots ...which the ranger and paladin already share. Bottom line, hey, if this is going to be fun for you and your DM is cool with it, have a blast. I think it is completely out of whack/imbalanced with existing class structure and I would not allow it. But...I'm not your DM. B-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I know thread doesnt belong hear, but few read homebrew. Ranger overhaul
Top