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General Tabletop Discussion
*Dungeons & Dragons
I know thread doesnt belong hear, but few read homebrew. Ranger overhaul
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<blockquote data-quote="steeldragons" data-source="post: 6768989" data-attributes="member: 92511"><p>Dude, relax. No need to shout.</p><p></p><p>I know it's kind of a PITA when you're working on these kind of homebrew things. Alterations and reqrites are really the name of the game...and then, when you think you have everything juuuuust right...and you play with it for a little bit, you realize things are all messed up that you never even considered. Part of the creative process and all of that.</p><p>Again, the bottom line is, this is something you are making for you...so if you have your reasons for doing things the way you did, and you're ok with them, then you really don't have to change anything because of what some people you've never met have to say on the internet (though I do appreciate the praise of this being a place where we know what we're talking about and are good at this kind of stuff. So, thanks for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p></p><p>I will add/agree that if you want the Expertise at level one so they get double prof at 1st level for Survival and Nature, then make the feature stipulate that. By saying they gain proficiency in two Ranger skills of choice does not, at all, guarantee everyone taking this class is going to choose the skills you think they should.</p><p></p><p>I am also curious, since you seem very sure, what are the classes that have multiple abilities gained at levels above 3?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6768989, member: 92511"] Dude, relax. No need to shout. I know it's kind of a PITA when you're working on these kind of homebrew things. Alterations and reqrites are really the name of the game...and then, when you think you have everything juuuuust right...and you play with it for a little bit, you realize things are all messed up that you never even considered. Part of the creative process and all of that. Again, the bottom line is, this is something you are making for you...so if you have your reasons for doing things the way you did, and you're ok with them, then you really don't have to change anything because of what some people you've never met have to say on the internet (though I do appreciate the praise of this being a place where we know what we're talking about and are good at this kind of stuff. So, thanks for that. :D ). I will add/agree that if you want the Expertise at level one so they get double prof at 1st level for Survival and Nature, then make the feature stipulate that. By saying they gain proficiency in two Ranger skills of choice does not, at all, guarantee everyone taking this class is going to choose the skills you think they should. I am also curious, since you seem very sure, what are the classes that have multiple abilities gained at levels above 3? [/QUOTE]
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Community
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I know thread doesnt belong hear, but few read homebrew. Ranger overhaul
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