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I know we have "Rules Lawyers", but what
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3228439" data-attributes="member: 40379"><p>Based on Treebore's description, it sounds like his DM has control issues and may make up house rules on the spot to retain control. I've met a lot of DMs who behave that way and it really has to do with ignorance or misdunderstanding of the rules. My recommendation is to share the relevant rules offline. Also to document these new house rules. And definitely use it against him. What's good for the goose is good for the gander.</p><p></p><p>But as far as providing written house rules ahead of time? In 29 years of D&D I have received house rules from only one GM in addition to the ones I maintain. All other games used "tribal knowledge", i.e. everyone knew them and didn't write them down. And yeah, it is pretty annoying to learn about these house rules in the middle of combat only to realize that my character is suddenly sub-optimized. But you know what? At the end of the day it really comes down to trust and fun. Do you trust the GM to not screw you over? Do you enjoy his or her's campaign? No amount of house rule documentation is going to resolve these questions.</p><p></p><p>For those of you who get all hot if not handed a house rules sheet in advance, I say "get a life." That is the ideal but in my personal experience it is the exception. If the rest of the group is OK with the unwritten rules then vote with your feet or shut up.</p><p></p><p>I get irritated with surprise house rules as much as the next player. Therefore I work very hard to ensure my own house rules are as complete as possible. But we really need to pick our battles. Not every fight is worth fighting. And if you're going to resort to name calling, then just get the heck out of the campaign. Walk away while you still have some dignity.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3228439, member: 40379"] Based on Treebore's description, it sounds like his DM has control issues and may make up house rules on the spot to retain control. I've met a lot of DMs who behave that way and it really has to do with ignorance or misdunderstanding of the rules. My recommendation is to share the relevant rules offline. Also to document these new house rules. And definitely use it against him. What's good for the goose is good for the gander. But as far as providing written house rules ahead of time? In 29 years of D&D I have received house rules from only one GM in addition to the ones I maintain. All other games used "tribal knowledge", i.e. everyone knew them and didn't write them down. And yeah, it is pretty annoying to learn about these house rules in the middle of combat only to realize that my character is suddenly sub-optimized. But you know what? At the end of the day it really comes down to trust and fun. Do you trust the GM to not screw you over? Do you enjoy his or her's campaign? No amount of house rule documentation is going to resolve these questions. For those of you who get all hot if not handed a house rules sheet in advance, I say "get a life." That is the ideal but in my personal experience it is the exception. If the rest of the group is OK with the unwritten rules then vote with your feet or shut up. I get irritated with surprise house rules as much as the next player. Therefore I work very hard to ensure my own house rules are as complete as possible. But we really need to pick our battles. Not every fight is worth fighting. And if you're going to resort to name calling, then just get the heck out of the campaign. Walk away while you still have some dignity. [/QUOTE]
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I know we have "Rules Lawyers", but what
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