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I like 3E, but I miss...
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<blockquote data-quote="Alzrius" data-source="post: 1190001" data-attributes="member: 8461"><p>...the holisticity of AD&D 2E.</p><p></p><p>Back in the previous edition, the campaign worlds were all interconnected, and this led to what I felt was a very rich amount of diversification through the various campaign models cross-pollinating.</p><p></p><p>Khelben Arunsun the Younger lives in Greyhawk. A section of Sigil is named New Tyr by gladiators from Athas. Baba Yaga has a living wall she got from Ravenloft. Teldin Moore visited Astinus of Palanthas to learn more about spelljamming. An awnsheigh named The Blowfish lives on Gehenna. All these things added great color to the multiverse TSR developed because it reinforced the fact that the characters lived in a huge existence that was not composed of isolated little worlds.</p><p></p><p>I found it highly ironic that when WotC stepped in, they revolutionized the mechanics of the game to a wonderful new level, and simultaneously destroyed this particular storytelling aspect that I loved. I feel, contrary to what is now the popular opinion, that AD&D 2E had not gotten to the point where you needed a large number of books to play the game due to them all referencing each other. Even in world-specific campaigns that just didn't ring true to me. (Although it was true that TSR was killing themselves by dividing their own market with different supported worlds simultaneously.)</p><p></p><p>On that note, I feel WotC has gone too far in the other direction. It can be just as bad to go out of your way to make sure none of the books borrow from each other, also. Just look at the mess that happens when you compare <em>Deities & Demigods</em> with the <em>Epic Level Handbook</em>. And I won't even go into the whole part of them giving the Realms some new cosmology based on a tree, just so you wouldn't feel any pressure to buy <em>Manual of the Planes</em>.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1190001, member: 8461"] ...the holisticity of AD&D 2E. Back in the previous edition, the campaign worlds were all interconnected, and this led to what I felt was a very rich amount of diversification through the various campaign models cross-pollinating. Khelben Arunsun the Younger lives in Greyhawk. A section of Sigil is named New Tyr by gladiators from Athas. Baba Yaga has a living wall she got from Ravenloft. Teldin Moore visited Astinus of Palanthas to learn more about spelljamming. An awnsheigh named The Blowfish lives on Gehenna. All these things added great color to the multiverse TSR developed because it reinforced the fact that the characters lived in a huge existence that was not composed of isolated little worlds. I found it highly ironic that when WotC stepped in, they revolutionized the mechanics of the game to a wonderful new level, and simultaneously destroyed this particular storytelling aspect that I loved. I feel, contrary to what is now the popular opinion, that AD&D 2E had not gotten to the point where you needed a large number of books to play the game due to them all referencing each other. Even in world-specific campaigns that just didn't ring true to me. (Although it was true that TSR was killing themselves by dividing their own market with different supported worlds simultaneously.) On that note, I feel WotC has gone too far in the other direction. It can be just as bad to go out of your way to make sure none of the books borrow from each other, also. Just look at the mess that happens when you compare [I]Deities & Demigods[/I] with the [I]Epic Level Handbook[/I]. And I won't even go into the whole part of them giving the Realms some new cosmology based on a tree, just so you wouldn't feel any pressure to buy [I]Manual of the Planes[/I]. [/QUOTE]
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