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I like 3E, but I miss...
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<blockquote data-quote="Trickstergod" data-source="post: 1190658" data-attributes="member: 10825"><p>So many things, some of them already gone over, but let's see what I have to add, or at least, further support....</p><p></p><p>...no magic item shops. I liked how in the old Players Handbook or Dungeon Masters Guide said that even a lowly +1 sword was far too valuable for its owner to part with. I like magic items being special, not groceries. Which of course leads into...</p><p></p><p>...magic items not being overly necessary. Give the melee types a suit of magic armor and a magic weapon, and keep a good supply of magic arrows for any archers, and you were good to go. Which relates to...</p><p></p><p>...stats that didn't need to range into the low twenties to mid thirties just to be effective. So long as the Wizard had an Intelligence of 18, and the Cleric a Wisdom of 18, a character essentially didn't need much else. The stats from 1st level would still be about as effective at 20th. You didn't need a Cloak of Charisma, or a Belt of Giant Strength, or buffs out the wazoo. They were nice, but not necessary. </p><p></p><p>...I'd actually have to look into the books a bit and am feeling lazy, but I'm just going to shoot out and hope I'm right that Wizards were not more common than Rogues and Fighters in the DMG. Perhaps this changed with the revision, but the original 3rd edition handbook claims that amongst randomly encountered NPC's, a Wizard is more likely to be run across than Fighters and Rogues. What the crap? </p><p></p><p>...oh, yeah, and Planescape. The $40 I wouldn't plunk down for the Forgotten Realms hardcover, and that I'm leary about spending on Dragonlance, would likely go quite swiftly into a properly done Planescape book for 3rd edition. And this is in light of the fact that I think some of the philosophy behind it is rather cracked and silly. Despite its flaws, it's still a really good setting.</p><p></p><p>I'm sure there's more. For the most part I do like 3rd edition over older ones. I like balance. I like simplicity. I like options. But some of the flavor, some of the wonder, well, Wizards just killed it. Or at least isn't helping it much.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1190658, member: 10825"] So many things, some of them already gone over, but let's see what I have to add, or at least, further support.... ...no magic item shops. I liked how in the old Players Handbook or Dungeon Masters Guide said that even a lowly +1 sword was far too valuable for its owner to part with. I like magic items being special, not groceries. Which of course leads into... ...magic items not being overly necessary. Give the melee types a suit of magic armor and a magic weapon, and keep a good supply of magic arrows for any archers, and you were good to go. Which relates to... ...stats that didn't need to range into the low twenties to mid thirties just to be effective. So long as the Wizard had an Intelligence of 18, and the Cleric a Wisdom of 18, a character essentially didn't need much else. The stats from 1st level would still be about as effective at 20th. You didn't need a Cloak of Charisma, or a Belt of Giant Strength, or buffs out the wazoo. They were nice, but not necessary. ...I'd actually have to look into the books a bit and am feeling lazy, but I'm just going to shoot out and hope I'm right that Wizards were not more common than Rogues and Fighters in the DMG. Perhaps this changed with the revision, but the original 3rd edition handbook claims that amongst randomly encountered NPC's, a Wizard is more likely to be run across than Fighters and Rogues. What the crap? ...oh, yeah, and Planescape. The $40 I wouldn't plunk down for the Forgotten Realms hardcover, and that I'm leary about spending on Dragonlance, would likely go quite swiftly into a properly done Planescape book for 3rd edition. And this is in light of the fact that I think some of the philosophy behind it is rather cracked and silly. Despite its flaws, it's still a really good setting. I'm sure there's more. For the most part I do like 3rd edition over older ones. I like balance. I like simplicity. I like options. But some of the flavor, some of the wonder, well, Wizards just killed it. Or at least isn't helping it much. [/QUOTE]
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