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I like 3E, but I miss...
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<blockquote data-quote="Storm Raven" data-source="post: 1193954" data-attributes="member: 307"><p></p><p></p><p>Note that if you had lower level characters, this worked to the PCs benefit. This made dual classing an <em>even more</em> attractive option, since the character was factored in at his current level (as, by the rules, except for his hit points, saves and attacks he was treated "for all other purposes" as a character of the level of his new class). This <em>inflated</em> the amount of experience awarded. As stated before, dual classing was 100% good, and 0% bad.</p><p></p><p></p><p></p><p>Your group probably just never realized the tremendously unbalanced potential of a dual classed character. Some people didn't. But when you work through the rules, it is clear, it was 100% good, and 0% bad.</p><p></p><p></p><p></p><p>It got you through a level each time experience was awarded. Did the higher level characters advance through their levels that fast?</p><p></p><p></p><p></p><p>It's a minimal disincentive. You kept your attack bonus, you kept your saves, you kept your hit points. The only thing you used at your "lower" level was your class specific abilities.</p><p></p><p>So, for example, if you were a 7th level fighter, who dual classed as a cleric, you were effectively a character with the hit points, saves, and attack capabilities of a 7th level fighter (although you were limited to blunt weapons until you reached 8th level as a cleric), plus you had minor (and rapidly increasing) clerical spell casting and turning capabilities. There is no drawback other than you couldn't use a longsword for several sessions, but you could still be decked out in plate and shield.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1193954, member: 307"] [b][/b] Note that if you had lower level characters, this worked to the PCs benefit. This made dual classing an [i]even more[/i] attractive option, since the character was factored in at his current level (as, by the rules, except for his hit points, saves and attacks he was treated "for all other purposes" as a character of the level of his new class). This [i]inflated[/i] the amount of experience awarded. As stated before, dual classing was 100% good, and 0% bad. Your group probably just never realized the tremendously unbalanced potential of a dual classed character. Some people didn't. But when you work through the rules, it is clear, it was 100% good, and 0% bad. It got you through a level each time experience was awarded. Did the higher level characters advance through their levels that fast? [b][/b] It's a minimal disincentive. You kept your attack bonus, you kept your saves, you kept your hit points. The only thing you used at your "lower" level was your class specific abilities. So, for example, if you were a 7th level fighter, who dual classed as a cleric, you were effectively a character with the hit points, saves, and attack capabilities of a 7th level fighter (although you were limited to blunt weapons until you reached 8th level as a cleric), plus you had minor (and rapidly increasing) clerical spell casting and turning capabilities. There is no drawback other than you couldn't use a longsword for several sessions, but you could still be decked out in plate and shield. [/QUOTE]
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