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I like 3E, but I miss...
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<blockquote data-quote="Storm Raven" data-source="post: 1194165" data-attributes="member: 307"><p></p><p></p><p>Given the volume of characters you apparently had, it is hard to see how you could remember things that accurately, but we can take your word for it. It is likely, though, that you got used to the idea that demin-human multiclassed characters were overpowered compared to other PCs, and it entered into your gaming pysche as being the "right" way for the game to be.</p><p></p><p></p><p></p><p>Well, since you played with enormous parties (12-20 players is an enormous party, typical RPG group size usually has been three to four players, borne out by reaserch conducted by multiple organization, including WotC), it seems logical that you would not have TPKs that often. That much mass simply overwhelms the problem.</p><p></p><p></p><p></p><p>So, basically, this is a confirmation that your RPG experience <em>is</em> very atypical. Groups that size are (and have been for many years) atypical, and change the dynamic of the game considerably. In other words, your experiences are not particularly valuable for evaluating the impact of the system for the typical player who played in a group with 4-5 people.</p><p></p><p></p><p></p><p>Then you are (a) lucky, or (b) not remembering or (c) didn't notice. Given that you had more than a dozen players at the table, I'd say that there is a strong liklihood that you simply didn't notice.</p><p></p><p></p><p></p><p>No, they are only balanced if you act as an intelligent DM. If the only way you can think of the challenge the brick is to throw monsters with high ACs, piles of hit points, and massive damage output at him, then you aren't doing your job very well. Sure, the brick opponent has its place, but if that's all you got, then you should find another spot at the table.</p><p></p><p></p><p></p><p>Which is a sign of a <em>problem</em>. When I played 1e/2e D&D, I too had a pile of house rules. Now, the only ones I have are campaign specific, and almost trivial in nature.</p><p></p><p></p><p></p><p>40 pages of small type? And you don't find this to be a sign of a problem with the design of the game?</p><p></p><p></p><p></p><p>Sure, it could be. But if I had 40 pages of small type in house rules on a game, I'd go looking for another game. If not 3e, then some other RPG that didn't require me to have piles of home-brewed jerry-rigged solutions.</p><p></p><p></p><p></p><p>It should not be my responsibility, as the consumer, to fix the product to eliminate huge problems with the game from the get go. Large volumes of house rules fixing the game are a sign of a <em>problem</em> not a strength. The only house rules you should have to put into place are ones that are campaign specific. If you have to fix something as basic as how characters are built, then there is a problem with the game's design.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1194165, member: 307"] [b][/b] Given the volume of characters you apparently had, it is hard to see how you could remember things that accurately, but we can take your word for it. It is likely, though, that you got used to the idea that demin-human multiclassed characters were overpowered compared to other PCs, and it entered into your gaming pysche as being the "right" way for the game to be. Well, since you played with enormous parties (12-20 players is an enormous party, typical RPG group size usually has been three to four players, borne out by reaserch conducted by multiple organization, including WotC), it seems logical that you would not have TPKs that often. That much mass simply overwhelms the problem. So, basically, this is a confirmation that your RPG experience [i]is[/i] very atypical. Groups that size are (and have been for many years) atypical, and change the dynamic of the game considerably. In other words, your experiences are not particularly valuable for evaluating the impact of the system for the typical player who played in a group with 4-5 people. Then you are (a) lucky, or (b) not remembering or (c) didn't notice. Given that you had more than a dozen players at the table, I'd say that there is a strong liklihood that you simply didn't notice. No, they are only balanced if you act as an intelligent DM. If the only way you can think of the challenge the brick is to throw monsters with high ACs, piles of hit points, and massive damage output at him, then you aren't doing your job very well. Sure, the brick opponent has its place, but if that's all you got, then you should find another spot at the table. Which is a sign of a [i]problem[/i]. When I played 1e/2e D&D, I too had a pile of house rules. Now, the only ones I have are campaign specific, and almost trivial in nature. 40 pages of small type? And you don't find this to be a sign of a problem with the design of the game? [b][/b] Sure, it could be. But if I had 40 pages of small type in house rules on a game, I'd go looking for another game. If not 3e, then some other RPG that didn't require me to have piles of home-brewed jerry-rigged solutions. It should not be my responsibility, as the consumer, to fix the product to eliminate huge problems with the game from the get go. Large volumes of house rules fixing the game are a sign of a [i]problem[/i] not a strength. The only house rules you should have to put into place are ones that are campaign specific. If you have to fix something as basic as how characters are built, then there is a problem with the game's design. [/QUOTE]
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