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I like 3E, but I miss...
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<blockquote data-quote="fuindordm" data-source="post: 1194501" data-attributes="member: 5435"><p><strong>Missing 1e...</strong></p><p></p><p>The only thing about 3rd edition that I really regret is the move towards stripping spells of their versatility and non-combat oriented functions. Magic doesn't feel very magical anymore--it's</p><p>tech, not something mysterious and dangerous.</p><p></p><p>1e/2e: Enlarge (reversable) was a pretty cool low-level spell.</p><p>3e: Enlarge and Reduce are two separate spells, but still each</p><p>has a bit of versatility.</p><p>3.5: Becomes Enlarge Person.</p><p></p><p>Symbol and Emotion have been split into a half-dozen spells. Emotion no longer allows the caster to pick any emotion they can think of. Command is limited to three possible words, and so on.</p><p></p><p>Occasionally I have a yearning for psionics. 1st edition was actually fairly balanced (or at least no more unbalanced than</p><p>the rest of it) if you applied the rules carefully--even if you got lucky and rolled a lot of nice powers, you acquired them gradually as your character advanced. And as someone else mentioned, many psionic characters were dogfood for the psionic random encounters. The second edition psionics handbook was also pretty good even though it was tied to the non-weapon proficiency rules.</p><p></p><p>3rd edition psionics, on the other hand, leave me cold. I'm not sure why--the powers are too flashy? The disciplines too exquisitely balanced?</p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1194501, member: 5435"] [b]Missing 1e...[/b] The only thing about 3rd edition that I really regret is the move towards stripping spells of their versatility and non-combat oriented functions. Magic doesn't feel very magical anymore--it's tech, not something mysterious and dangerous. 1e/2e: Enlarge (reversable) was a pretty cool low-level spell. 3e: Enlarge and Reduce are two separate spells, but still each has a bit of versatility. 3.5: Becomes Enlarge Person. Symbol and Emotion have been split into a half-dozen spells. Emotion no longer allows the caster to pick any emotion they can think of. Command is limited to three possible words, and so on. Occasionally I have a yearning for psionics. 1st edition was actually fairly balanced (or at least no more unbalanced than the rest of it) if you applied the rules carefully--even if you got lucky and rolled a lot of nice powers, you acquired them gradually as your character advanced. And as someone else mentioned, many psionic characters were dogfood for the psionic random encounters. The second edition psionics handbook was also pretty good even though it was tied to the non-weapon proficiency rules. 3rd edition psionics, on the other hand, leave me cold. I'm not sure why--the powers are too flashy? The disciplines too exquisitely balanced? --Ben [/QUOTE]
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