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I like 3E, but I miss...
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<blockquote data-quote="FrankTrollman" data-source="post: 1197018" data-attributes="member: 14225"><p>That's a great come-back - but Balors have a Supernatural Ability to have a Vorpal Sword. You get Supernatural Abilities, and items removed from your body remain. Everyone I've talked to (including myself) agrees that this doesn't work - but the rules as written unambiguously give this the A-OK.</p><p></p><p></p><p></p><p>I never mentioned the Shadow Dancer. I'm talking about Create Undead and Control Undead. You control the Shadow you create - which is the one right out of the Monster Manual. The Monster Manual Shadow has no limit on how many times it can use its Create Spawn ability. It controls everything it makes from Create Spawn - which can come out of any Creature (which is darn near anything).</p><p></p><p>In closing - if you make a broad statement about how you aren't using House Rules, and then get written rules <em>wrong</em> in a subsequent post then you manifestly <em>are</em> using House Rules. House Rules is any time you do things in-game different from how they are written in the books. Whether that's from a deliberate choice to change the rules or blatant ignorance of what the books say is irrelevent - you are House Ruling either way.</p><p></p><p></p><p></p><p>Actually - it doesn't have to. The Vorpal Sword remains for exactly the same reason that Poison remains toxic in enemy veins after you transform. Anything removed from you retains its shape indefinately.</p><p></p><p>The way most groups get around this is by houseruling the Vorpal Sword into <em>equipment</em> instead of a transferable Supernatural Ability. Mine certainly does. But that <em>is</em> a House Rule, and in no way supported by the rules.</p><p></p><p></p><p></p><p>Are you saying that a Druid Polymorphed into a Frog cannot Wildshape into a Tiger because it turns you into an Animal? Because nowhere <em>else</em> in the rules does the game work like you describe.</p><p></p><p>As soon as you need to pull out a bizzare, one-use, interpretation of the rules which calls upon words to mean something that they don't mean anything else - you are making a House Rule.</p><p></p><p>And of course, once you've done that it's easier and more fair to simply House Rule that the combination doesn't work. The Awaken Spell does not say that it requires a target of animal intelligence, and even if it did you could still get the benefits after hitting your friend with a Feeblemind. But you can <em>and have</em> House Ruled the game into not allowing the combo.</p><p></p><p>And there's nothing wrong with that. No rules system is ever going to be perfect. The fact that you can get by with Core Rules D&D with less than 20 <em>total</em> House Rules is a testament to a workable system.</p><p></p><p>1st Edition required literally hundreds - remembering of course that anywhere the rules weren't clear <em>required</em> a House Rule before the game could even commence.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1197018, member: 14225"] That's a great come-back - but Balors have a Supernatural Ability to have a Vorpal Sword. You get Supernatural Abilities, and items removed from your body remain. Everyone I've talked to (including myself) agrees that this doesn't work - but the rules as written unambiguously give this the A-OK. I never mentioned the Shadow Dancer. I'm talking about Create Undead and Control Undead. You control the Shadow you create - which is the one right out of the Monster Manual. The Monster Manual Shadow has no limit on how many times it can use its Create Spawn ability. It controls everything it makes from Create Spawn - which can come out of any Creature (which is darn near anything). In closing - if you make a broad statement about how you aren't using House Rules, and then get written rules [i]wrong[/i] in a subsequent post then you manifestly [i]are[/i] using House Rules. House Rules is any time you do things in-game different from how they are written in the books. Whether that's from a deliberate choice to change the rules or blatant ignorance of what the books say is irrelevent - you are House Ruling either way. Actually - it doesn't have to. The Vorpal Sword remains for exactly the same reason that Poison remains toxic in enemy veins after you transform. Anything removed from you retains its shape indefinately. The way most groups get around this is by houseruling the Vorpal Sword into [i]equipment[/i] instead of a transferable Supernatural Ability. Mine certainly does. But that [i]is[/i] a House Rule, and in no way supported by the rules. Are you saying that a Druid Polymorphed into a Frog cannot Wildshape into a Tiger because it turns you into an Animal? Because nowhere [i]else[/i] in the rules does the game work like you describe. As soon as you need to pull out a bizzare, one-use, interpretation of the rules which calls upon words to mean something that they don't mean anything else - you are making a House Rule. And of course, once you've done that it's easier and more fair to simply House Rule that the combination doesn't work. The Awaken Spell does not say that it requires a target of animal intelligence, and even if it did you could still get the benefits after hitting your friend with a Feeblemind. But you can [i]and have[/i] House Ruled the game into not allowing the combo. And there's nothing wrong with that. No rules system is ever going to be perfect. The fact that you can get by with Core Rules D&D with less than 20 [i]total[/i] House Rules is a testament to a workable system. 1st Edition required literally hundreds - remembering of course that anywhere the rules weren't clear [i]required[/i] a House Rule before the game could even commence. -Frank [/QUOTE]
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