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I like 3E, but I miss...
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<blockquote data-quote="jasamcarl" data-source="post: 1199917" data-attributes="member: 1251"><p>And again, you repeat the same dumb argument without adding any substance. Notice how you failed to make an argument conscerning 2e's strength in houseruling? The one example you provided was the larger amount of spells per for wizards making a rest heavy campaign more difficult for balance purposes. By that same token, a rest lite standard dungeon crawl would not work as of earlier editions. But lets be clear, NOTHING worked in earlier editions, because it had no viable balance assumptions. They were messes of ambiguous rules and subsystems that required houseruling and constant fudging to make them work anywhere; circumstantial, ad hoc ruling were more rife than they are today. Just because it had no center does not mean that it was easier to houserule, it just means that you aren't giving up anything when you do. You can just as easily houserule things in 3e and retain some awareness of what effects it will have on the mainstays of the systems, i.e. tactical combat; there is always a tradeoff when houseruling, but atleast you have something to give up in the first place. That is not a design fault, but merely an option; you don't have to houserule (atleast as often), but you can if you want....</p><p></p><p>I maintain that you made houserules were more numerous in 1e/2e for just about everyone, but because the rules were so much crap, dms judgement was taken as a given. Now that 3e has introduced solid rules to DnD, the houserules you do make stand out more and there is a greater benefit to attempting to make them fit in the whole; that is not a bad thing, because it means that if you manage to make a good houserule, it can be applied consistently. Higher expectations..</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1199917, member: 1251"] And again, you repeat the same dumb argument without adding any substance. Notice how you failed to make an argument conscerning 2e's strength in houseruling? The one example you provided was the larger amount of spells per for wizards making a rest heavy campaign more difficult for balance purposes. By that same token, a rest lite standard dungeon crawl would not work as of earlier editions. But lets be clear, NOTHING worked in earlier editions, because it had no viable balance assumptions. They were messes of ambiguous rules and subsystems that required houseruling and constant fudging to make them work anywhere; circumstantial, ad hoc ruling were more rife than they are today. Just because it had no center does not mean that it was easier to houserule, it just means that you aren't giving up anything when you do. You can just as easily houserule things in 3e and retain some awareness of what effects it will have on the mainstays of the systems, i.e. tactical combat; there is always a tradeoff when houseruling, but atleast you have something to give up in the first place. That is not a design fault, but merely an option; you don't have to houserule (atleast as often), but you can if you want.... I maintain that you made houserules were more numerous in 1e/2e for just about everyone, but because the rules were so much crap, dms judgement was taken as a given. Now that 3e has introduced solid rules to DnD, the houserules you do make stand out more and there is a greater benefit to attempting to make them fit in the whole; that is not a bad thing, because it means that if you manage to make a good houserule, it can be applied consistently. Higher expectations.. [/QUOTE]
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