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I like 4e, but I miss... Forked Thread: I like 3E, but I miss...
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<blockquote data-quote="Dragonhelm" data-source="post: 4783521" data-attributes="member: 3867"><p>I think most of what I miss has been covered, but here goes.</p><p></p><p>Settings and flavor - I, too, miss that feel from the 90s. Lots of good setting books in that time. I really wish I had the chance to play Al-Qadim! Some of the old-school flavor with wacky magic items would be great.</p><p></p><p>Alignment - Classic 9-alignment system for me, please. I find that the new alignment system doesn't work for me, especially since I play Dragonlance. I've house-ruled the classic alignments back in. Glad Charcter Builder is cool with house-ruled alignments.</p><p></p><p>THAC0 - Miss the term, not so much the rules. I liked the basics to BAB. I just wish they used the term THAC (minus the zero) just as a wink and nod to prior editions. That being said, I think THACO would make a good nickname for a tinker gnome.</p><p></p><p>Skills - I like some of the consolidation, as it makes a lot of sense. Stealth instead of hide and move silently is spot on. I always landed up rolling both together anyway. I think perception as a skill is awesome, as it allows for use of your other senses. Back in 2e, I had a character with an extreme sense of smell. That would have worked perfectly with that. However, I do miss some of the craft/knowledge/perform/profession skills. I'm trying to get to know backgrounds from PHB2 better to see if that truly covers it. Skills could really be in a middle ground between 3e and 4e for me.</p><p></p><p>Dragon and Dungeon in print - Ditto, me too.</p><p></p><p>3.5 psionics - Ditto, me too. Great system, one that went back to the flavor of 2e without the clunky rules problems. I don't know how they can recapture that flavor in 4e.</p><p></p><p>OGL - I can understand why WotC moved on from a business model, but the OGL brought us so many amazing products!</p><p></p><p>Racial Negatives - While it's simpler to add numbers, some races <em>need</em> to have negative modifiers! I keep going back to gully dwarves. How can you play a 4e gully dwarf without a negative to your INT score? </p><p></p><p>Ability score order - I have a hard time with Dex and Con being switched. lol</p><p></p><p>All of that being said, I'm having fun with 4e. Great system, and a lot of what I want can be ported back in.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 4783521, member: 3867"] I think most of what I miss has been covered, but here goes. Settings and flavor - I, too, miss that feel from the 90s. Lots of good setting books in that time. I really wish I had the chance to play Al-Qadim! Some of the old-school flavor with wacky magic items would be great. Alignment - Classic 9-alignment system for me, please. I find that the new alignment system doesn't work for me, especially since I play Dragonlance. I've house-ruled the classic alignments back in. Glad Charcter Builder is cool with house-ruled alignments. THAC0 - Miss the term, not so much the rules. I liked the basics to BAB. I just wish they used the term THAC (minus the zero) just as a wink and nod to prior editions. That being said, I think THACO would make a good nickname for a tinker gnome. Skills - I like some of the consolidation, as it makes a lot of sense. Stealth instead of hide and move silently is spot on. I always landed up rolling both together anyway. I think perception as a skill is awesome, as it allows for use of your other senses. Back in 2e, I had a character with an extreme sense of smell. That would have worked perfectly with that. However, I do miss some of the craft/knowledge/perform/profession skills. I'm trying to get to know backgrounds from PHB2 better to see if that truly covers it. Skills could really be in a middle ground between 3e and 4e for me. Dragon and Dungeon in print - Ditto, me too. 3.5 psionics - Ditto, me too. Great system, one that went back to the flavor of 2e without the clunky rules problems. I don't know how they can recapture that flavor in 4e. OGL - I can understand why WotC moved on from a business model, but the OGL brought us so many amazing products! Racial Negatives - While it's simpler to add numbers, some races [I]need[/I] to have negative modifiers! I keep going back to gully dwarves. How can you play a 4e gully dwarf without a negative to your INT score? Ability score order - I have a hard time with Dex and Con being switched. lol All of that being said, I'm having fun with 4e. Great system, and a lot of what I want can be ported back in. [/QUOTE]
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