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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I like 4E math.
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<blockquote data-quote="Keenath" data-source="post: 4046364" data-attributes="member: 59792"><p>Ummm... how so?</p><p></p><p>It's actually much simpler using the SWSE defense method (which I strongly suspect is how attack works in 4e, too) -- Everyone gets the same 1/2 progression, and then you add a number based on your class selections. If you have more than one class, you use only the best bonuses -- so, for example, if you have a level of Fighter that gives you +3 attack, +2 Fortitude, and +0 for the other defenses, and you take a level of wizard (+1 attack, +3 Will), then your totals are +3 attack, +2 fort, +0 reflex, and +3 will. You don't have to do any weird stacking math; you just look at all your classes and ask, "What's the best Attack bonus of all of them? What's the best Reflex bonus?" etc.</p><p></p><p>Moreover, that's a one time calculation. You never have to make it again unless you add a level of a new class. Your class bonuses don't change every time you level up. Frankly, that's much simpler than 3e's multiclassing rules, where you practically need a calculator to work out what your BAB is if you start mixing progressions.</p><p></p><p>Example: If you have 1 level of rogue and 1 level of wizard, what's your BAB? If you add up the numbers on the charts, you get +0, but if you add the fractional values of the progression, you'd be at +1. Now, quick -- what's your BAB if you have ten levels of rogue and five of wizard? (Answer: +10 if your DM count fractions, and +9 if he won't.)</p></blockquote><p></p>
[QUOTE="Keenath, post: 4046364, member: 59792"] Ummm... how so? It's actually much simpler using the SWSE defense method (which I strongly suspect is how attack works in 4e, too) -- Everyone gets the same 1/2 progression, and then you add a number based on your class selections. If you have more than one class, you use only the best bonuses -- so, for example, if you have a level of Fighter that gives you +3 attack, +2 Fortitude, and +0 for the other defenses, and you take a level of wizard (+1 attack, +3 Will), then your totals are +3 attack, +2 fort, +0 reflex, and +3 will. You don't have to do any weird stacking math; you just look at all your classes and ask, "What's the best Attack bonus of all of them? What's the best Reflex bonus?" etc. Moreover, that's a one time calculation. You never have to make it again unless you add a level of a new class. Your class bonuses don't change every time you level up. Frankly, that's much simpler than 3e's multiclassing rules, where you practically need a calculator to work out what your BAB is if you start mixing progressions. Example: If you have 1 level of rogue and 1 level of wizard, what's your BAB? If you add up the numbers on the charts, you get +0, but if you add the fractional values of the progression, you'd be at +1. Now, quick -- what's your BAB if you have ten levels of rogue and five of wizard? (Answer: +10 if your DM count fractions, and +9 if he won't.) [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
I like 4E math.
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