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General Tabletop Discussion
*Pathfinder & Starfinder
I like encounter powers and rituals but not at-wills and dailies
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<blockquote data-quote="Sadrik" data-source="post: 4678168" data-attributes="member: 14506"><p>Thanks.</p><p></p><p></p><p></p><p>Fair enough.</p><p></p><p></p><p></p><p>Technically the wizard would be able to do this still but it would take quite a bit longer because they have to take a short rest after every discharging of their encounter powers.</p><p></p><p></p><p></p><p>True, but the wizard ran out after casting a couple of spells for the day, here the wizard runs out of spells for the encounter. Also the wizard by my proposed rule would begin with 3 encounter and 1 daily power. That is pretty damn good considering the previous editions limitations.</p><p></p><p></p><p></p><p>No more difficult than checking off three boxes every encounter or discard your power card. I fail to see the complexity, it is no more annoying than the standard system.</p><p></p><p></p><p></p><p>I agree, this is very true a vanilla attack is supposed to be you basic attack and because of the games design your at-wills are your vanilla attacks and they become dull after 12 rounds of combat. Does this HR make magic missile or reaping strike any more cool? Yeah they become cooler because they don't happen every round and hey they are buffed up a bit too.</p><p></p><p></p><p></p><p>Interesting solution. Give every character 10 weak encounter powers. It still makes falling back on the basic attack an almost never option. I sort of like the idea of basic attacks, they make the powers more special. Others may not agree, I understand, no need to try and convince me otherwise.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4678168, member: 14506"] Thanks. Fair enough. Technically the wizard would be able to do this still but it would take quite a bit longer because they have to take a short rest after every discharging of their encounter powers. True, but the wizard ran out after casting a couple of spells for the day, here the wizard runs out of spells for the encounter. Also the wizard by my proposed rule would begin with 3 encounter and 1 daily power. That is pretty damn good considering the previous editions limitations. No more difficult than checking off three boxes every encounter or discard your power card. I fail to see the complexity, it is no more annoying than the standard system. I agree, this is very true a vanilla attack is supposed to be you basic attack and because of the games design your at-wills are your vanilla attacks and they become dull after 12 rounds of combat. Does this HR make magic missile or reaping strike any more cool? Yeah they become cooler because they don't happen every round and hey they are buffed up a bit too. Interesting solution. Give every character 10 weak encounter powers. It still makes falling back on the basic attack an almost never option. I sort of like the idea of basic attacks, they make the powers more special. Others may not agree, I understand, no need to try and convince me otherwise. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
I like encounter powers and rituals but not at-wills and dailies
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