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General Tabletop Discussion
*Pathfinder & Starfinder
I like encounter powers and rituals but not at-wills and dailies
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<blockquote data-quote="erf_beto" data-source="post: 4679022" data-attributes="member: 47533"><p>If you use Healing Surges for Dailies, the party either will never use them or try to long rest all the time. </p><p> </p><p>Instead, how about Daily Powers become Encounter Powers, but you need to spend an Action Point to use them. APs come by every other encounter (or more frequently, if you want to). This might have complications I'm not seeing though... </p><p> </p><p>BTW, do humans get an extra "at-will that becomes an encounter" power? It might not be balanced, because you're increasing their damage. </p><p> </p><p>Maybe you could make at-will work like Lay on Hands, wich you can use [primary ability modifier] times each day or encounter or something. </p><p> </p><p>Either way, I think some builds will like your game better than others: a fighter will get another high damage encounter power, while still basic-attacking with his high Str, but a laser cleric will have to use his low Str to melee, and a fey-lock will be shooting a bow with his low Dex. </p><p> </p><p>Perhaps if you gave each class a basic attack with their primary ability score, things wouldn't be so bad... like Rogues could use Finesse Attack (melee, Dex vs AC, [w]+Dex dmg), paladins would have Holy Attack (melee, Cha vs AC; [w]+Cha dmg), etc. They don't have to be basic attacks. Ranged classes could use these options [primary ability modifier] times per encounter/day. Think of it as conjuring magic ammunition for your imaginary crossbow. But maybe you could let warlocks keep their at-will Eldritch Blast (wich is a class feature anyway), as a tribute to their older edition brothers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>That said, I know you're already trying to move away from dailies, but yet another way to handle at-wills would be turning them into Daily "stances", activated by a minor action.</p><p> </p><p>I'm now 2 cents poorer.</p></blockquote><p></p>
[QUOTE="erf_beto, post: 4679022, member: 47533"] If you use Healing Surges for Dailies, the party either will never use them or try to long rest all the time. Instead, how about Daily Powers become Encounter Powers, but you need to spend an Action Point to use them. APs come by every other encounter (or more frequently, if you want to). This might have complications I'm not seeing though... BTW, do humans get an extra "at-will that becomes an encounter" power? It might not be balanced, because you're increasing their damage. Maybe you could make at-will work like Lay on Hands, wich you can use [primary ability modifier] times each day or encounter or something. Either way, I think some builds will like your game better than others: a fighter will get another high damage encounter power, while still basic-attacking with his high Str, but a laser cleric will have to use his low Str to melee, and a fey-lock will be shooting a bow with his low Dex. Perhaps if you gave each class a basic attack with their primary ability score, things wouldn't be so bad... like Rogues could use Finesse Attack (melee, Dex vs AC, [w]+Dex dmg), paladins would have Holy Attack (melee, Cha vs AC; [w]+Cha dmg), etc. They don't have to be basic attacks. Ranged classes could use these options [primary ability modifier] times per encounter/day. Think of it as conjuring magic ammunition for your imaginary crossbow. But maybe you could let warlocks keep their at-will Eldritch Blast (wich is a class feature anyway), as a tribute to their older edition brothers ;) That said, I know you're already trying to move away from dailies, but yet another way to handle at-wills would be turning them into Daily "stances", activated by a minor action. I'm now 2 cents poorer. [/QUOTE]
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I like encounter powers and rituals but not at-wills and dailies
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