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General Tabletop Discussion
*Pathfinder & Starfinder
I like encounter powers and rituals but not at-wills and dailies
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<blockquote data-quote="Alex319" data-source="post: 4679077" data-attributes="member: 45678"><p>First of all, the answer to your question about "what exactly is the purpose of basic attacks when there are at-wills" is twofold:</p><p></p><p>(1) Sometimes you are granted a "basic attack" in particular situations, like OAs or Commander's Strike.</p><p></p><p>(2) Sometimes you may be in a situation where you can't use any of your at-wills, like if you're a fighter using a bow.</p><p></p><p>Aside from that, I'm not really sure what the problem is. Here's what I see is the main problem you've mentioned:</p><p></p><p><strong>I don't want players to be able to repeatedly use their attacks outside of combat to say, bring down a castle wall by hitting it with a sword several hundred times.</strong></p><p><strong></strong></p><p><strong></strong>In that case, I'm not sure how your proposed removal of at-wills will help. Someone could still do the above with a basic attack just as easily as they could with an at-will. And you obviously want each character to have at least one power (even if it's a basic attack) that they don't run out of, otherwise they would "run out of powers" and have nothing to do. The reason wizards now have at-will magic is to stop precisely this problem from earlier editions where they would use up all their spells and then have nothing useful to do.</p><p></p><p>In any case, if you wanted to limit out-of-combat power use, since there are few rules for out-of-combat power use that would have to be done with a houserule either way.</p><p></p><p></p><p></p><p></p><p></p><p>I assume that by "limiting factor" you are referring to the fact that it is a resource that only renews at the end of each day, so players have to conserve it. So as I understand it, you essentially want each encounter to stand on its own with no resources carrying over from encounter to encounter. Is this correct? (If so, does it also apply to healing surges, APs, and Magic Item Daily Powers, which also don't refresh until the end of the day?</p><p></p><p>If this is correct, a very easy thing to do is to essentially count every rest as an extended rest. Of course if you do this you will have to up the power on all the monsters to compensate. Or is there something else you're looking for?</p><p></p><p></p><p></p><p>Of course, rituals also have costs like component costs and healing surges, which also don't regenerate after every encounter. So I'm not sure how making daily powers into rituals solves the "limiting factor" problem. I guess I'm still not clear on what you mean by "limiting factor."</p></blockquote><p></p>
[QUOTE="Alex319, post: 4679077, member: 45678"] First of all, the answer to your question about "what exactly is the purpose of basic attacks when there are at-wills" is twofold: (1) Sometimes you are granted a "basic attack" in particular situations, like OAs or Commander's Strike. (2) Sometimes you may be in a situation where you can't use any of your at-wills, like if you're a fighter using a bow. Aside from that, I'm not really sure what the problem is. Here's what I see is the main problem you've mentioned: [B]I don't want players to be able to repeatedly use their attacks outside of combat to say, bring down a castle wall by hitting it with a sword several hundred times. [/B]In that case, I'm not sure how your proposed removal of at-wills will help. Someone could still do the above with a basic attack just as easily as they could with an at-will. And you obviously want each character to have at least one power (even if it's a basic attack) that they don't run out of, otherwise they would "run out of powers" and have nothing to do. The reason wizards now have at-will magic is to stop precisely this problem from earlier editions where they would use up all their spells and then have nothing useful to do. In any case, if you wanted to limit out-of-combat power use, since there are few rules for out-of-combat power use that would have to be done with a houserule either way. I assume that by "limiting factor" you are referring to the fact that it is a resource that only renews at the end of each day, so players have to conserve it. So as I understand it, you essentially want each encounter to stand on its own with no resources carrying over from encounter to encounter. Is this correct? (If so, does it also apply to healing surges, APs, and Magic Item Daily Powers, which also don't refresh until the end of the day? If this is correct, a very easy thing to do is to essentially count every rest as an extended rest. Of course if you do this you will have to up the power on all the monsters to compensate. Or is there something else you're looking for? Of course, rituals also have costs like component costs and healing surges, which also don't regenerate after every encounter. So I'm not sure how making daily powers into rituals solves the "limiting factor" problem. I guess I'm still not clear on what you mean by "limiting factor." [/QUOTE]
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I like encounter powers and rituals but not at-wills and dailies
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