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<blockquote data-quote="The Green Adam" data-source="post: 4571151" data-attributes="member: 50821"><p>I do not attack but merely state my opinion. I don't like role and classes in any edition of any game with one or two exceptions. </p><p> </p><p>Star Trek for example, where each player plays a department head such as Chief Engineer, Chief Science Officer or Chief Helmsman certainly has distinct roles. At the same time, most of the Trek RPGs were aware that there is a need to avoid 10 identical Chief Helmsmen. So, to this end, there are usually skill choices or background packages independant of your 'Role'. My old Andorian Chief Helmsman/First Officer could kick the NPC Security Chief's butt Hand-to-Hand, though the Security Chief was better with weapons. In one campaign our Engineer was a Science whiz in the area of Spaital Phenomena and Theoretical Physics. The Science Officer (an avid collector and history buff) would consult him all the time.</p><p> </p><p>The way they designed 4E I think it would have been much cooler if you were able to build your character out of at-will abilities, hit dice and the like, essentially creating your own custom class. Every time I look at the game it just reads that way, like their is a better system inside this one that we're not seeing. Its like, I want to know the system the creators of 4E used to balance out the classes and use <strong>that</strong> to play D&D.</p><p> </p><p>AD</p><p>"Look! I have one job on this lousy ship, it's *stupid*, but I'm gonna do it! Okay?"</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4571151, member: 50821"] I do not attack but merely state my opinion. I don't like role and classes in any edition of any game with one or two exceptions. Star Trek for example, where each player plays a department head such as Chief Engineer, Chief Science Officer or Chief Helmsman certainly has distinct roles. At the same time, most of the Trek RPGs were aware that there is a need to avoid 10 identical Chief Helmsmen. So, to this end, there are usually skill choices or background packages independant of your 'Role'. My old Andorian Chief Helmsman/First Officer could kick the NPC Security Chief's butt Hand-to-Hand, though the Security Chief was better with weapons. In one campaign our Engineer was a Science whiz in the area of Spaital Phenomena and Theoretical Physics. The Science Officer (an avid collector and history buff) would consult him all the time. The way they designed 4E I think it would have been much cooler if you were able to build your character out of at-will abilities, hit dice and the like, essentially creating your own custom class. Every time I look at the game it just reads that way, like their is a better system inside this one that we're not seeing. Its like, I want to know the system the creators of 4E used to balance out the classes and use [B]that[/B] to play D&D. AD "Look! I have one job on this lousy ship, it's *stupid*, but I'm gonna do it! Okay?" [/QUOTE]
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