Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I like Roles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4571311" data-attributes="member: 7635"><p>Love 'em for the opposite reason everything hates them.</p><p></p><p>It allows multiple archetypes to fill a party niche.</p><p></p><p>Long in D&D's history, we've assumed a fighter, cleric, thief, mage. Why not ranger, druid, illusionist, bard? Well, because none of those classes can fill the role of the former "generic" or main classes (hence sub-class status). </p><p></p><p>A ranger (at least a 2e or 3e one) can't take blows (lower AC, lower hp) than a fighter. He rarely does equal damage except to his favored foes. Against powerful foes (giants, orc barbarians) he's roadsplat.</p><p></p><p>A druid is a stong caster, but a poor healer. He lacks cures to many common negative status ailments, cures typically weaker than a cleric, and lacks raise dead. A druid playing the role of healer has to sacrifice much of his power (including wild-shaping) to do so.</p><p></p><p>An illusionist lacks much of the common damage-dealing and transportation magic wizards (or magic-users) are known for. </p><p></p><p>A bard can't find traps, scout, open locks, and isn't typically a good fit for the thieves job of keeping people alive and safe in dungeons.</p><p></p><p>We typically think of a ranger as a fighter-type, a druid as a priest, etc. However, they don't fill the same ROLE in a party as their generic counterparts.</p><p></p><p>Put each party against an equal CR foe, see which one has the most casualties. </p><p></p><p>Roles for the most part, eliminate that. Any class which is a defender is as good at melee defense as a fighter. You can play a fighter, or a paladin, or a swordmage, or a warden* and know you might be doing your job a bit differently than a fighter, but your ever bit as good.</p><p></p><p>Same with leaders (being roughly equal in general healing/status as a cleric), or controllers (druids make just as good as wizzies so far) or Strikers (rogues, rangers, warlocks, barbarians) all are good at high damage.</p><p></p><p>It allows you to fill a missing niche, but not get stuck doing it badly.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4571311, member: 7635"] Love 'em for the opposite reason everything hates them. It allows multiple archetypes to fill a party niche. Long in D&D's history, we've assumed a fighter, cleric, thief, mage. Why not ranger, druid, illusionist, bard? Well, because none of those classes can fill the role of the former "generic" or main classes (hence sub-class status). A ranger (at least a 2e or 3e one) can't take blows (lower AC, lower hp) than a fighter. He rarely does equal damage except to his favored foes. Against powerful foes (giants, orc barbarians) he's roadsplat. A druid is a stong caster, but a poor healer. He lacks cures to many common negative status ailments, cures typically weaker than a cleric, and lacks raise dead. A druid playing the role of healer has to sacrifice much of his power (including wild-shaping) to do so. An illusionist lacks much of the common damage-dealing and transportation magic wizards (or magic-users) are known for. A bard can't find traps, scout, open locks, and isn't typically a good fit for the thieves job of keeping people alive and safe in dungeons. We typically think of a ranger as a fighter-type, a druid as a priest, etc. However, they don't fill the same ROLE in a party as their generic counterparts. Put each party against an equal CR foe, see which one has the most casualties. Roles for the most part, eliminate that. Any class which is a defender is as good at melee defense as a fighter. You can play a fighter, or a paladin, or a swordmage, or a warden* and know you might be doing your job a bit differently than a fighter, but your ever bit as good. Same with leaders (being roughly equal in general healing/status as a cleric), or controllers (druids make just as good as wizzies so far) or Strikers (rogues, rangers, warlocks, barbarians) all are good at high damage. It allows you to fill a missing niche, but not get stuck doing it badly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I like Roles
Top