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<blockquote data-quote="Phaezen" data-source="post: 4571497" data-attributes="member: 42839"><p>Defenders</p><p></p><p></p><p>Fighters can mark anything they attack, even with ranged weapons. The basic role of the defender in 4e has not changed since the days of oD&D: Stop the enemy getting to the squishy bits of the party who are not encased in half a ton of metal. This has been true from the start, fighter has never been about raw damage output, but protecting his party members. 4E just gives them the tools to actualy do this.</p><p></p><p><u>Controlers</u></p><p>To answer your points here:</p><p></p><p>1: Bigby's forceful hand, and other such spells. This is controlling the battlefield.</p><p></p><p>2: Various wall spells in previous edition, fog spells, grease. Battlefield maipulation. THis is controlling the battlefield. No mini's needed.</p><p></p><p>3: Fireball, lightningbolt, flaming hands. All in previous editions, and all vary in effectiveness based upon the position of the enemies on the battlefield. Whether you want to run this as dm's description, markings on a piece of paper, or custom, handpainted mini's on an elaborate 3d terrain set this doesn't change. Where are my allies, how concentrated are the enemies, will this blast kill the thief?</p><p> </p><p><u>Leader</u></p><p></p><p>No real plastic required. You can use the movement related powers just using imagination. It will be a little less precise, but if you could do it for area spells in previous edition you should be able to do it for movement based powers.</p><p></p><p>All combat systems in any rpg are a first one to 0 looses contest. Part of combat really. Again this has been true for D&D ever since the concept of hitpoints were introduced.</p><p></p><p>High ac =/= defender true, but targetting multiple enemies is the main schtick of the controller.</p><p></p><p><u>Skill Monkey</u></p><p></p><p>Unfortunately, especially in 3rd but also in previous editions, the "I am awesome out of, but not in, combat role" meets the "I am more awesome at everything schtick" and get relegated to the sidelines. 4e allows everyone to participate at everything. If you choose not too, then you don't have to, just don't expect a bonus in other areas of the game. This is called min/maxing I believe?</p><p></p><p>Phaezen</p></blockquote><p></p>
[QUOTE="Phaezen, post: 4571497, member: 42839"] Defenders Fighters can mark anything they attack, even with ranged weapons. The basic role of the defender in 4e has not changed since the days of oD&D: Stop the enemy getting to the squishy bits of the party who are not encased in half a ton of metal. This has been true from the start, fighter has never been about raw damage output, but protecting his party members. 4E just gives them the tools to actualy do this. [U]Controlers[/U] To answer your points here: 1: Bigby's forceful hand, and other such spells. This is controlling the battlefield. 2: Various wall spells in previous edition, fog spells, grease. Battlefield maipulation. THis is controlling the battlefield. No mini's needed. 3: Fireball, lightningbolt, flaming hands. All in previous editions, and all vary in effectiveness based upon the position of the enemies on the battlefield. Whether you want to run this as dm's description, markings on a piece of paper, or custom, handpainted mini's on an elaborate 3d terrain set this doesn't change. Where are my allies, how concentrated are the enemies, will this blast kill the thief? [U]Leader[/U] No real plastic required. You can use the movement related powers just using imagination. It will be a little less precise, but if you could do it for area spells in previous edition you should be able to do it for movement based powers. All combat systems in any rpg are a first one to 0 looses contest. Part of combat really. Again this has been true for D&D ever since the concept of hitpoints were introduced. High ac =/= defender true, but targetting multiple enemies is the main schtick of the controller. [U]Skill Monkey[/U] Unfortunately, especially in 3rd but also in previous editions, the "I am awesome out of, but not in, combat role" meets the "I am more awesome at everything schtick" and get relegated to the sidelines. 4e allows everyone to participate at everything. If you choose not too, then you don't have to, just don't expect a bonus in other areas of the game. This is called min/maxing I believe? Phaezen [/QUOTE]
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