Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I like Roles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 4571505" data-attributes="member: 72317"><p>Frankly, the concept of roles irritates me. A lot. Or at least the way Wotc chose to approach it. If anything, 4e seems to drive home the implicit assumption that a PC must fall into one of four roles - </p><p></p><p>1) Front line melee</p><p>2) Trapfinding/sneak attack but less front-line capability</p><p>3) Fragile caster with utility/offensive/control spells</p><p>4) More durable caster with healing/support spells</p><p></p><p>And ideally, all 4 roles should be filled out. Supposedly, the game is balanced along these assumptions. The fighter moves to the front, rogue attempts to flank and SA, cleric moves close to whoever needs healing, while wizard stays far away from the thick of combat (or some minor variation thereof).</p><p></p><p>And classes are built around the role pre-allocated to them. So it becomes something of a self-fulfilling prophecy. In theory, your fighter doesn't have to be a defender, as roles are supposed to be little more than a guideline on how he might be played. But in reality, he can never be anything else other than a defender, because all he does get are defender'ish abilities which basically let him defend better. You could try playing him like say, a striker, but he won't be very adept at it, and will probably fare worse than a dedicated striker. So in the end, to ensure that you can haul your own weight in the party, you have to obediently resume the mantle of defender, since that was your core competency to begin with.</p><p></p><p>I can come up with a million different ways of portraying and fleshing out my PC's personality and background, but I am ultimately limited to just 4 approaches my character can take to adventuring? What the heck...?!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Honestly, I prefer 3e's free-form multiclassing system more, where roles were something you had the liberty of building your character concept around, rather than being hard-coded into your choice of class. This allows you access to builds which did not necessarily have to conform to the 4 standard roles, resulting in your own hybrid creations tailor-fit to your individual preferences.</p><p></p><p>Anyone share my views, or am I alone here...? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4571505, member: 72317"] Frankly, the concept of roles irritates me. A lot. Or at least the way Wotc chose to approach it. If anything, 4e seems to drive home the implicit assumption that a PC must fall into one of four roles - 1) Front line melee 2) Trapfinding/sneak attack but less front-line capability 3) Fragile caster with utility/offensive/control spells 4) More durable caster with healing/support spells And ideally, all 4 roles should be filled out. Supposedly, the game is balanced along these assumptions. The fighter moves to the front, rogue attempts to flank and SA, cleric moves close to whoever needs healing, while wizard stays far away from the thick of combat (or some minor variation thereof). And classes are built around the role pre-allocated to them. So it becomes something of a self-fulfilling prophecy. In theory, your fighter doesn't have to be a defender, as roles are supposed to be little more than a guideline on how he might be played. But in reality, he can never be anything else other than a defender, because all he does get are defender'ish abilities which basically let him defend better. You could try playing him like say, a striker, but he won't be very adept at it, and will probably fare worse than a dedicated striker. So in the end, to ensure that you can haul your own weight in the party, you have to obediently resume the mantle of defender, since that was your core competency to begin with. I can come up with a million different ways of portraying and fleshing out my PC's personality and background, but I am ultimately limited to just 4 approaches my character can take to adventuring? What the heck...?!? :( Honestly, I prefer 3e's free-form multiclassing system more, where roles were something you had the liberty of building your character concept around, rather than being hard-coded into your choice of class. This allows you access to builds which did not necessarily have to conform to the 4 standard roles, resulting in your own hybrid creations tailor-fit to your individual preferences. Anyone share my views, or am I alone here...? :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I like Roles
Top