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<blockquote data-quote="thecasualoblivion" data-source="post: 4571512" data-attributes="member: 59096"><p>1. I still don't buy your assertion that the minis focus comes from or is tied up in the roles themselves, as opposed to being an overall focus of 4E. </p><p></p><p>2. Defenders are all about marking. Defenders are the only class that can assert their own mark at will. While marking is new to 4E, it doesn't in and of itself require minis. You can add Combat Challenge, Divine Challenge, and Swordmage Aegis to AD&D Fighters, Paladins, and Fighter/Mages and they will all work seamlessly with or without minis. Defense is the other half of marking because if you are going to encourage things to hit you, you need to be able to survive doing so or you suck at life.</p><p></p><p>3. 4E itself is all about moving pieces of plastic. The roles are simply a reflection of this. They are not the source.</p><p></p><p>4. While Paladins and Swordmages have some powers abilities that limit enemy movement, they have no more or less than other classes/roles do. Denying enemy movement is a unique feature of the Fighter class, and not the Defender role as a whole. At-Will marking and high survivability(which is again not limited to AC) are the constants among all three Defenders, and are exclusive. Here is a list of At-Will movement denial:</p><p></p><p>Cleric-Str Clerics get decent opportunity attacks</p><p>Fighter-Combat Challenge and Superiority class features dominate enemy movement</p><p>Paladin-Str Paladins get decent opportunity attacks</p><p>Ranger-TWF and Beastmaster Rangers get decent opportunity attacks</p><p>Rogue-Brutal Scoundrels and Ruthless Ruffians get decent opportunity attacks</p><p>Warlock-Dire Radiance damages enemies who move closer to you</p><p>Warlord-Decent opportunity attacks, Viper's Strike makes shifting provoke opportunity attacks</p><p>Wizard-Ray of Frost slows</p><p>Swordmage-Assault Swordmages and Intelligent Blademasters have good opportunity attacks, Booming Blade damages enemies who move</p><p>Artificer-has nothing that prevents enemy movement</p><p>Barbarian-Has good opportunity attacks</p><p>Druid-has good opportunity attacks while wildshaped, Flame Seed, Grasping Claws, and Storm Spike all interfere with enemy movement</p><p>Bard-nothing by itself, but Misdirected Mark plus a Fighter equals can't move</p><p></p><p>5. Defenders have always existed. They have existed in that they attempted to do what 4E Defenders did, and weren't as effective at it because they lacked the marks.</p><p></p><p>6. While the 1E Fighter didn't have the tools the 4E Fighter does, he attempts to achieve the same end.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4571512, member: 59096"] 1. I still don't buy your assertion that the minis focus comes from or is tied up in the roles themselves, as opposed to being an overall focus of 4E. 2. Defenders are all about marking. Defenders are the only class that can assert their own mark at will. While marking is new to 4E, it doesn't in and of itself require minis. You can add Combat Challenge, Divine Challenge, and Swordmage Aegis to AD&D Fighters, Paladins, and Fighter/Mages and they will all work seamlessly with or without minis. Defense is the other half of marking because if you are going to encourage things to hit you, you need to be able to survive doing so or you suck at life. 3. 4E itself is all about moving pieces of plastic. The roles are simply a reflection of this. They are not the source. 4. While Paladins and Swordmages have some powers abilities that limit enemy movement, they have no more or less than other classes/roles do. Denying enemy movement is a unique feature of the Fighter class, and not the Defender role as a whole. At-Will marking and high survivability(which is again not limited to AC) are the constants among all three Defenders, and are exclusive. Here is a list of At-Will movement denial: Cleric-Str Clerics get decent opportunity attacks Fighter-Combat Challenge and Superiority class features dominate enemy movement Paladin-Str Paladins get decent opportunity attacks Ranger-TWF and Beastmaster Rangers get decent opportunity attacks Rogue-Brutal Scoundrels and Ruthless Ruffians get decent opportunity attacks Warlock-Dire Radiance damages enemies who move closer to you Warlord-Decent opportunity attacks, Viper's Strike makes shifting provoke opportunity attacks Wizard-Ray of Frost slows Swordmage-Assault Swordmages and Intelligent Blademasters have good opportunity attacks, Booming Blade damages enemies who move Artificer-has nothing that prevents enemy movement Barbarian-Has good opportunity attacks Druid-has good opportunity attacks while wildshaped, Flame Seed, Grasping Claws, and Storm Spike all interfere with enemy movement Bard-nothing by itself, but Misdirected Mark plus a Fighter equals can't move 5. Defenders have always existed. They have existed in that they attempted to do what 4E Defenders did, and weren't as effective at it because they lacked the marks. 6. While the 1E Fighter didn't have the tools the 4E Fighter does, he attempts to achieve the same end. [/QUOTE]
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