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I like Roles
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<blockquote data-quote="yesnomu" data-source="post: 4571521" data-attributes="member: 77306"><p>I agree that 4e puts PCs into four roles, but I think you have them wrong here. The four roles, as I see them, are:</p><p></p><p>1) Kill Them.</p><p>2) Protect Us.</p><p>3) Make Us Better.</p><p>4) Make Them Worse.</p><p></p><p>Everyone who takes part in a combat will do one or more of those four things. PC classes are written to focus primarily on one, often with a secondary focus on another or two.</p><p></p><p>Theoretically, a defender could stand in the back, and shield the party from attacks with something like the SM's Aegis of Shielding. A controller or striker could be very tough, and not shy away from the front lines at all (think the barb, and to a lesser extent the druid). The roles don't have to dictate what you are, they just guide what your class does in a fight.</p><p></p><p>Now, you might not like having to focus on one of these areas. And that's a totally legitimate position. But 4e classes <strong>will</strong> focus on one to prevent a repeat of the 3.5 bard or druid, where a PC could be good at nothing or everything. In 4e, you're supposed to be a part of a team, and the classes are designed around that. This is a fundamental part of the game, and there's no getting around it.</p></blockquote><p></p>
[QUOTE="yesnomu, post: 4571521, member: 77306"] I agree that 4e puts PCs into four roles, but I think you have them wrong here. The four roles, as I see them, are: 1) Kill Them. 2) Protect Us. 3) Make Us Better. 4) Make Them Worse. Everyone who takes part in a combat will do one or more of those four things. PC classes are written to focus primarily on one, often with a secondary focus on another or two. Theoretically, a defender could stand in the back, and shield the party from attacks with something like the SM's Aegis of Shielding. A controller or striker could be very tough, and not shy away from the front lines at all (think the barb, and to a lesser extent the druid). The roles don't have to dictate what you are, they just guide what your class does in a fight. Now, you might not like having to focus on one of these areas. And that's a totally legitimate position. But 4e classes [B]will[/B] focus on one to prevent a repeat of the 3.5 bard or druid, where a PC could be good at nothing or everything. In 4e, you're supposed to be a part of a team, and the classes are designed around that. This is a fundamental part of the game, and there's no getting around it. [/QUOTE]
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