Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I like Roles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4572315" data-attributes="member: 23977"><p>It's not a huge difference really. I'm not going to claim that roles are the greatest addition to the game since pizza... It's more an organizational/informational thing really.</p><p></p><p>I can, as a DM instantly look at the role and know how the new character is going to function overall in the game. There will be flash and flavor differences sure, and "exactly" how the accomplish what they do will be different, but overall with just one word I can tell how your decision to replace a defender with a striker will impact the game.</p><p></p><p>In the end I guess what I'm saying is they didn't make the rules better, they made using the rules better.</p><p></p><p></p><p></p><p>I think part of the issue is right now there aren't a huge number of classes to choose from.</p><p></p><p>If you're dead set on playing a certain role, then yep, they'll be just as restictive as classes have been in the past. </p><p></p><p>But if say your concept is a knight in shining armor, but the group needs a striker, the roles idea makes it much easier for you to locate a class that fits your concept, while still within the role that's needed.</p><p></p><p>Again it's more of an ease of use organizational thing, but little things like that often impress me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not having to play a cleric and not having to have a leader in the group are two seperate issues. </p><p></p><p>In the first case, you can play a warlord for instance if you're not into playing a worshiper of divine beings. You end up serving the same function, but with a different look and feel.</p><p></p><p>In the second case, yes healing surges do go a pretty long way towards allowing the party to function without anyone in the leader role. (Although allowing to function and function well are different stories,...)</p></blockquote><p></p>
[QUOTE="Scribble, post: 4572315, member: 23977"] It's not a huge difference really. I'm not going to claim that roles are the greatest addition to the game since pizza... It's more an organizational/informational thing really. I can, as a DM instantly look at the role and know how the new character is going to function overall in the game. There will be flash and flavor differences sure, and "exactly" how the accomplish what they do will be different, but overall with just one word I can tell how your decision to replace a defender with a striker will impact the game. In the end I guess what I'm saying is they didn't make the rules better, they made using the rules better. I think part of the issue is right now there aren't a huge number of classes to choose from. If you're dead set on playing a certain role, then yep, they'll be just as restictive as classes have been in the past. But if say your concept is a knight in shining armor, but the group needs a striker, the roles idea makes it much easier for you to locate a class that fits your concept, while still within the role that's needed. Again it's more of an ease of use organizational thing, but little things like that often impress me. :) Not having to play a cleric and not having to have a leader in the group are two seperate issues. In the first case, you can play a warlord for instance if you're not into playing a worshiper of divine beings. You end up serving the same function, but with a different look and feel. In the second case, yes healing surges do go a pretty long way towards allowing the party to function without anyone in the leader role. (Although allowing to function and function well are different stories,...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I like Roles
Top