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<blockquote data-quote="Negflar2099" data-source="post: 4572385" data-attributes="member: 65944"><p>No offense but personally this would give me a headache both as a PC and especially as a DM. Take my personal example. I was running a game of 4 players in 4e and a fifth player wanted to join. Under the system you propose I would have to go into great detail with that person as to what kind of character he wants to play trying to be sure to remind him that he can't play this or that because it's too similar to an existing character. If he wanted to make a medic type character and we already had a doctor I would have to caution him to change his concept. Then I would have to run his character through a session or two with the other players to see how adding him will change my game. I would have no idea what impact he will have on the game until his concept is cemented in and it's too late to change it (at least in a way that is satisfactory to both him and I). </p><p></p><p>Instead under the 4e system I tell him which role we needed and he decides which class and race he wants that fits into that role. No muss and no fuss.</p><p></p><p>Bottom line is every character in every role playing game ever fits into some sort of role. It's just another way of saying everybody has a purpose. Maybe your character is the thief, or maybe he's the computer hacker (in a modern game) or maybe he's the long distance sniper, or the spy, or the alchemy guy, or the healer, or the party leader, or the party spokesperson. But no matter what your character fulfills a role in the party or they don't have a purpose and if that's the case then your character isn't bringing anything to the table and why are you playing him?</p><p></p><p>The roles are already there. All 4e did was accept they were part of the game and designed around it. That's all.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 4572385, member: 65944"] No offense but personally this would give me a headache both as a PC and especially as a DM. Take my personal example. I was running a game of 4 players in 4e and a fifth player wanted to join. Under the system you propose I would have to go into great detail with that person as to what kind of character he wants to play trying to be sure to remind him that he can't play this or that because it's too similar to an existing character. If he wanted to make a medic type character and we already had a doctor I would have to caution him to change his concept. Then I would have to run his character through a session or two with the other players to see how adding him will change my game. I would have no idea what impact he will have on the game until his concept is cemented in and it's too late to change it (at least in a way that is satisfactory to both him and I). Instead under the 4e system I tell him which role we needed and he decides which class and race he wants that fits into that role. No muss and no fuss. Bottom line is every character in every role playing game ever fits into some sort of role. It's just another way of saying everybody has a purpose. Maybe your character is the thief, or maybe he's the computer hacker (in a modern game) or maybe he's the long distance sniper, or the spy, or the alchemy guy, or the healer, or the party leader, or the party spokesperson. But no matter what your character fulfills a role in the party or they don't have a purpose and if that's the case then your character isn't bringing anything to the table and why are you playing him? The roles are already there. All 4e did was accept they were part of the game and designed around it. That's all. [/QUOTE]
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