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<blockquote data-quote="Voadam" data-source="post: 4572709" data-attributes="member: 2209"><p>For the most part I really like 4e roles, particularly the monster ones. Brute and soldier are great classifications for different combat flow dynamics.</p><p></p><p>For the PC ones I see the roles as styles for engaging in combat.</p><p></p><p>I love striker as a role. High damage less durability, very clear.</p><p></p><p>Leader is ok as a role. Healing and buffs, decent durability minor offense. They have enough to be in the thick of things while doing their schtic. If it was just healing and buffs I think it would be less fun as you could end up huddling with the wizard in the back and your powers would only help others and not do things yourself.</p><p></p><p>Controller I'm a little iffy on the definition but it seems to be ranged area of effects and terrain control with the most squishiness vulnerability.</p><p></p><p>Defender is high durability decent offense.</p><p></p><p>The part that seems wierd for me is saying the defender's job is to protect others by drawing bad guys to him and not in killing things dead like strikers do. Heavy armor warriors are supposed to be heavy hitters IMO. I'm fine with strikers being better at dealing damage but I think of full plate warhammeresque art archetypes wielding oversized weapons and being effective in their own right, not just in pinning down foes until the scouts come over.</p><p></p><p>I've never thought of the fighter's job as being the blocker for the squishy PCs, his job was to go fight and kill things. The squishy players hid behind the frontline PCs so the effect was there, but the fighter is a soldier, his job is to go out and kill things. The paladin was to go out and smite evil, not delay it.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4572709, member: 2209"] For the most part I really like 4e roles, particularly the monster ones. Brute and soldier are great classifications for different combat flow dynamics. For the PC ones I see the roles as styles for engaging in combat. I love striker as a role. High damage less durability, very clear. Leader is ok as a role. Healing and buffs, decent durability minor offense. They have enough to be in the thick of things while doing their schtic. If it was just healing and buffs I think it would be less fun as you could end up huddling with the wizard in the back and your powers would only help others and not do things yourself. Controller I'm a little iffy on the definition but it seems to be ranged area of effects and terrain control with the most squishiness vulnerability. Defender is high durability decent offense. The part that seems wierd for me is saying the defender's job is to protect others by drawing bad guys to him and not in killing things dead like strikers do. Heavy armor warriors are supposed to be heavy hitters IMO. I'm fine with strikers being better at dealing damage but I think of full plate warhammeresque art archetypes wielding oversized weapons and being effective in their own right, not just in pinning down foes until the scouts come over. I've never thought of the fighter's job as being the blocker for the squishy PCs, his job was to go fight and kill things. The squishy players hid behind the frontline PCs so the effect was there, but the fighter is a soldier, his job is to go out and kill things. The paladin was to go out and smite evil, not delay it. [/QUOTE]
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