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I like Roles
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4574971" data-attributes="member: 710"><p>Roles serve to functions: </p><p>- To inform the player what the character class is about. No guessing, no mistake. Unfortunately, also no experimenting like "can I make my Rogue into a Leader"/"Healbot"/"Buffer"</p><p>- To ensure that the designers don't forget making a character capable of fulfilling a role, and to avoid classes covering more roles at the same time then other classes. A 3E Druid can cover multiple roles. Unfortunately, he can do so all the time, it's not like you can build him for one role, you can build him for multiple roles at the same time. A 3E Bard or Monk cannot cover any of the roles as well as other classes. A Bard can try to serve as a Leader. Unfortunately, the Cleric can achieve the same and is still more capable and survivable in melee combat then the Bard.</p><p></p><p>Maybe it is unfortunate that a Class also describes your roles, and you can't choose different ones with the same class. It takes away some of the "exploring" of the system. "Hey, if I take feat X and PrC Y, my Fighter will become a great Leader!"*</p><p>But maybe people just haven't learned yet how to go beyond their character class role, and it would actually be possible?</p><p></p><p>On the other hand - if you can take a class and do anything you want with it, why have classes in the first place? Shouldn't classes be designed to really define a "class" of characters? Or is it more a question of "what are my tools?" In that context, 4E power sources seem to take this job. Martial characters use weapons and skill, Arcane characters use spells, Divine characters use prayers. </p><p></p><p>[size]</p><p>*) but how often would this work well in play? 3E might be a bad example - you could trick out characters to take different kind of roles, but it was easy to also lock all your character building choices. You need 4 feats and 6 levels of a Prestige Class to get where you want. And if you didn't think of that at 1st level, you would only ever play a character of that role at level 15, while stumbling around in the meanwhile with a character with a lot of suboptimal abilities... But that might be an artifact of 3E. It could probably done differently...</p><p>[/size]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4574971, member: 710"] Roles serve to functions: - To inform the player what the character class is about. No guessing, no mistake. Unfortunately, also no experimenting like "can I make my Rogue into a Leader"/"Healbot"/"Buffer" - To ensure that the designers don't forget making a character capable of fulfilling a role, and to avoid classes covering more roles at the same time then other classes. A 3E Druid can cover multiple roles. Unfortunately, he can do so all the time, it's not like you can build him for one role, you can build him for multiple roles at the same time. A 3E Bard or Monk cannot cover any of the roles as well as other classes. A Bard can try to serve as a Leader. Unfortunately, the Cleric can achieve the same and is still more capable and survivable in melee combat then the Bard. Maybe it is unfortunate that a Class also describes your roles, and you can't choose different ones with the same class. It takes away some of the "exploring" of the system. "Hey, if I take feat X and PrC Y, my Fighter will become a great Leader!"* But maybe people just haven't learned yet how to go beyond their character class role, and it would actually be possible? On the other hand - if you can take a class and do anything you want with it, why have classes in the first place? Shouldn't classes be designed to really define a "class" of characters? Or is it more a question of "what are my tools?" In that context, 4E power sources seem to take this job. Martial characters use weapons and skill, Arcane characters use spells, Divine characters use prayers. [size] *) but how often would this work well in play? 3E might be a bad example - you could trick out characters to take different kind of roles, but it was easy to also lock all your character building choices. You need 4 feats and 6 levels of a Prestige Class to get where you want. And if you didn't think of that at 1st level, you would only ever play a character of that role at level 15, while stumbling around in the meanwhile with a character with a lot of suboptimal abilities... But that might be an artifact of 3E. It could probably done differently... [/size] [/QUOTE]
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