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<blockquote data-quote="Runestar" data-source="post: 4576386" data-attributes="member: 72317"><p>Like you said, it should, but in 3e, it doesn't work. When you consider feat-intensive options like whirlwind, 3-mountains or prestige classes like the archmage or loremaster, you are encouraged to start mapping out your character progression right from the beginning to end, so ensure that you can transition seamlessly from 1 level to the next.</p><p></p><p>For example, archmage requires that you know spells from 5 different schools. This is no problem for a wizard, but if you are a sorcerer (and do plan on entering said prc at lv15+), you will need to start planning your spell selection from lv10 onwards, to ensure that you have prerequisite spells to take it. Rather than simply choose whatever spell catches your fancy, only to go "Oh crap, looks like I won't be entering archmage anytime soon" when you finally do take a look at it at like...lv13 or 14? </p><p></p><p>It is not necessarily impossible to rationalize this in-game. For example, when picking up feats to qualify for a prc, you can explain those feats as being apt for someone of your personality. The prc is merely a natural extension of your base class(es), rather than being a separate career choice you have to justify taking. Don't see a barb/fighter/bear warrior/warshaper/frenzied berserker build as some munchkin'ed frankenstein of a build. Consider how well they complement one another, both mechanically and thematically.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My advice for new players would be to either take some time to carefully plan out what you want to play beforehand, or simply playing a more idiot-proof class which is more forgiving of play errors (eg: selecting a barb over a fighter, or a warmage over a sorceror). I certainly wouldn't expect them to just jump straight into the game with no idea of what to expect of their PCs. 3e is a game which ultimately rewards system mastery, after all.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4576386, member: 72317"] Like you said, it should, but in 3e, it doesn't work. When you consider feat-intensive options like whirlwind, 3-mountains or prestige classes like the archmage or loremaster, you are encouraged to start mapping out your character progression right from the beginning to end, so ensure that you can transition seamlessly from 1 level to the next. For example, archmage requires that you know spells from 5 different schools. This is no problem for a wizard, but if you are a sorcerer (and do plan on entering said prc at lv15+), you will need to start planning your spell selection from lv10 onwards, to ensure that you have prerequisite spells to take it. Rather than simply choose whatever spell catches your fancy, only to go "Oh crap, looks like I won't be entering archmage anytime soon" when you finally do take a look at it at like...lv13 or 14? It is not necessarily impossible to rationalize this in-game. For example, when picking up feats to qualify for a prc, you can explain those feats as being apt for someone of your personality. The prc is merely a natural extension of your base class(es), rather than being a separate career choice you have to justify taking. Don't see a barb/fighter/bear warrior/warshaper/frenzied berserker build as some munchkin'ed frankenstein of a build. Consider how well they complement one another, both mechanically and thematically.:) My advice for new players would be to either take some time to carefully plan out what you want to play beforehand, or simply playing a more idiot-proof class which is more forgiving of play errors (eg: selecting a barb over a fighter, or a warmage over a sorceror). I certainly wouldn't expect them to just jump straight into the game with no idea of what to expect of their PCs. 3e is a game which ultimately rewards system mastery, after all. [/QUOTE]
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