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<blockquote data-quote="delericho" data-source="post: 4576424" data-attributes="member: 22424"><p>Indeed. Had they wanted to fix this, I would have suggested the following:</p><p></p><p>1) No more bad feats. If you're only getting seven feats ever, they pretty much all have to count for something. So, either make Toughness worth something in its own right, or remove it from the game.</p><p></p><p>2) Reduce the depth of feat chains, so that no capstone feat requires more than (maybe) 4 other feats to get. However, add some synergies between feat chains, such that a character following both the 'mobility' and 'expertise feats' gains some benefit at all steps along the chain, over and above the benefits that would come from following one to the exclusion of the other. (This goes some way to provide niche protection for the Fighter, in that he will be able to combine far more chains than any other character.)</p><p></p><p>3) Similarly, reduce the requirements for Prestige Classes across the board. At the same time, introduce a minimum level required to enter the class. So, perhaps the Archmage still requires that you be 15th level to enter, but you don't need to build to that point from 1st level to get there, and can branch out in other directions as you go.</p><p></p><p>Finally, although it would be really bad from a 'selling books' point of view, 3e would benefit from reducing the amount of specialisation that is possible within the system. The biggest example of this is the monsters that the Fighter can hit on anything but a natural 1, while everyone else requires a 20, or saves that are trivial for some characters and near-impossible for others.</p><p></p><p>However, there are other specialisations built into the game (and these become more numerous and more tightly defined as the number of supplements goes up), allowing for things like the Hulking Hurler, or whatever it was called. Since characters work within their niche the vast majority of the time, the system strongly rewards extreme specialisation... but it does this at the expense of strongly encouraging designing characters from 1st to 20th level at the outset.</p></blockquote><p></p>
[QUOTE="delericho, post: 4576424, member: 22424"] Indeed. Had they wanted to fix this, I would have suggested the following: 1) No more bad feats. If you're only getting seven feats ever, they pretty much all have to count for something. So, either make Toughness worth something in its own right, or remove it from the game. 2) Reduce the depth of feat chains, so that no capstone feat requires more than (maybe) 4 other feats to get. However, add some synergies between feat chains, such that a character following both the 'mobility' and 'expertise feats' gains some benefit at all steps along the chain, over and above the benefits that would come from following one to the exclusion of the other. (This goes some way to provide niche protection for the Fighter, in that he will be able to combine far more chains than any other character.) 3) Similarly, reduce the requirements for Prestige Classes across the board. At the same time, introduce a minimum level required to enter the class. So, perhaps the Archmage still requires that you be 15th level to enter, but you don't need to build to that point from 1st level to get there, and can branch out in other directions as you go. Finally, although it would be really bad from a 'selling books' point of view, 3e would benefit from reducing the amount of specialisation that is possible within the system. The biggest example of this is the monsters that the Fighter can hit on anything but a natural 1, while everyone else requires a 20, or saves that are trivial for some characters and near-impossible for others. However, there are other specialisations built into the game (and these become more numerous and more tightly defined as the number of supplements goes up), allowing for things like the Hulking Hurler, or whatever it was called. Since characters work within their niche the vast majority of the time, the system strongly rewards extreme specialisation... but it does this at the expense of strongly encouraging designing characters from 1st to 20th level at the outset. [/QUOTE]
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