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<blockquote data-quote="Runestar" data-source="post: 4578670" data-attributes="member: 72317"><p>Perhaps you are right (and maybe my ambivalence in this matter stems from me having accepted system mastery as part and parcel of 3e after all these years). But if you want to to stick to 3e (for whatever reason), then there is really no running away from it. </p><p></p><p>The best solution I can come up (short of an entire overhaul of the 3e system) with is to encourage newer players to choose classes which require less planning on their part. If someone wants to play a caster, I as a DM might recommend that they try a warmage. Because they can spontaneously cast any spell they know (and they automatically know all spells on their list), the player does not have to agonize over what spells to prepare (for a wizard) or what spells to select (for a sorc). The only decisions you have to make are what feats to take every few levels, and there are no must-have feats for a warmage. So it is virtually impossible to screw him up (unless you gave him 10cha or something...). You can even spend all your feat slots on toughness and it would still be playable.</p><p></p><p>Plus, blasting as a role should resonate well with beginning players.</p><p></p><p>Then as they have a better grasp of the game and are more confident of the rules, they can then progress to more challenging classes, or take on more demanding roles.</p><p></p><p></p><p></p><p>How does 4e currently handle non-combat roles? I am not familiar with 4e at all, and so unable to comment.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4578670, member: 72317"] Perhaps you are right (and maybe my ambivalence in this matter stems from me having accepted system mastery as part and parcel of 3e after all these years). But if you want to to stick to 3e (for whatever reason), then there is really no running away from it. The best solution I can come up (short of an entire overhaul of the 3e system) with is to encourage newer players to choose classes which require less planning on their part. If someone wants to play a caster, I as a DM might recommend that they try a warmage. Because they can spontaneously cast any spell they know (and they automatically know all spells on their list), the player does not have to agonize over what spells to prepare (for a wizard) or what spells to select (for a sorc). The only decisions you have to make are what feats to take every few levels, and there are no must-have feats for a warmage. So it is virtually impossible to screw him up (unless you gave him 10cha or something...). You can even spend all your feat slots on toughness and it would still be playable. Plus, blasting as a role should resonate well with beginning players. Then as they have a better grasp of the game and are more confident of the rules, they can then progress to more challenging classes, or take on more demanding roles. How does 4e currently handle non-combat roles? I am not familiar with 4e at all, and so unable to comment. [/QUOTE]
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