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I like the new Warlock
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<blockquote data-quote="Neonchameleon" data-source="post: 9005561" data-attributes="member: 87792"><p>I for one have never said that Pact Magic is the only way to do things. However it does a lot of things I like - and replacing pact magic with generic half-casting takes away almost everything that makes me like the warlock mechanically other than that you get more control on how you level up thanks to invocations. The thing is warlocks always were half casters; they just were basically the other half of half-casters to the way they are now.</p><p></p><p>Off the top of my head things I liked included:</p><ul> <li data-xf-list-type="ul">A short list of spells known and no need to track slots or upcasting meant that the warlock was objectively simpler in play than any other casting class</li> <li data-xf-list-type="ul"><em>Not</em> having the low level slots meant that there was less faff and less to overwhelm a new player with because you got so few spells.</li> <li data-xf-list-type="ul">Not having to share the spells across slots means you can work with a much cleaner spell list.</li> <li data-xf-list-type="ul">Having the high level slots gives you moments of awesome - but at a cost</li> <li data-xf-list-type="ul">The slight reluctance to use those slots simply because you have so few is very thematic for someone with a patron they don't quite trust and therefore can be reluctant to ask for favours from.</li> <li data-xf-list-type="ul">Jumping straight to the high level spells without the foundations made the warlock feel like the right sort of cheaty caster, very like a warlock and very different from any other classes</li> <li data-xf-list-type="ul">Using at will or permanently on invocations rather than limited use spell slots is its own type of utility, making you think "where would this be useful" rather than "what in my bag solves this"? It's a different sort of utility. One I find more fun - and this has almost remained, being slightly undermined by getting both types of utility rather than one.</li> <li data-xf-list-type="ul">The fact it was an actual class that worked <em>differently</em>. The point of a class system is that different people can enjoy different things at the same table.</li> </ul><p>I wouldn't have objected to pact magic <em>changing</em> a little. Especially as it was obvious the short rest situation was messed up. (I do not think that an hour was ever a good idea). But this threw the baby out with the bathwater, replacing the pact magic with generic half-assed half casting that took almost all the parts I liked mechanically about the warlock and replaced them with the parts I liked not having to deal with, in the process gutting the thematical "Magical cheater who doesn't have the foundations" theme to the class.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9005561, member: 87792"] I for one have never said that Pact Magic is the only way to do things. However it does a lot of things I like - and replacing pact magic with generic half-casting takes away almost everything that makes me like the warlock mechanically other than that you get more control on how you level up thanks to invocations. The thing is warlocks always were half casters; they just were basically the other half of half-casters to the way they are now. Off the top of my head things I liked included: [LIST] [*]A short list of spells known and no need to track slots or upcasting meant that the warlock was objectively simpler in play than any other casting class [*][I]Not[/I] having the low level slots meant that there was less faff and less to overwhelm a new player with because you got so few spells. [*]Not having to share the spells across slots means you can work with a much cleaner spell list. [*]Having the high level slots gives you moments of awesome - but at a cost [*]The slight reluctance to use those slots simply because you have so few is very thematic for someone with a patron they don't quite trust and therefore can be reluctant to ask for favours from. [*]Jumping straight to the high level spells without the foundations made the warlock feel like the right sort of cheaty caster, very like a warlock and very different from any other classes [*]Using at will or permanently on invocations rather than limited use spell slots is its own type of utility, making you think "where would this be useful" rather than "what in my bag solves this"? It's a different sort of utility. One I find more fun - and this has almost remained, being slightly undermined by getting both types of utility rather than one. [*]The fact it was an actual class that worked [I]differently[/I]. The point of a class system is that different people can enjoy different things at the same table. [/LIST] I wouldn't have objected to pact magic [I]changing[/I] a little. Especially as it was obvious the short rest situation was messed up. (I do not think that an hour was ever a good idea). But this threw the baby out with the bathwater, replacing the pact magic with generic half-assed half casting that took almost all the parts I liked mechanically about the warlock and replaced them with the parts I liked not having to deal with, in the process gutting the thematical "Magical cheater who doesn't have the foundations" theme to the class. [/QUOTE]
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