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I like the new Warlock
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<blockquote data-quote="WanderingMystic" data-source="post: 9005702" data-attributes="member: 69157"><p>So thematically the Warlock has always been my favorite 5e class and I have played it many times in many different ways. </p><p></p><p>Pacts: this is an amazing boost and really makes me feel like your choice of a pact makes a difference in your play style. Also finally I don't feel like I have to use eldritch blast while it is powerful it is boring and I love the flavor of several other cantrips more. </p><p></p><p>Invocations: The part of a warlock I love the best from the 2014 version although pacts might take that spot now. This is what really sets you apart form every other spell caster.</p><p></p><p>Patreon: I don't mind this moving to level 3, I have never like the idea of you knowing exactly where your powers come from at level 1 and I have always felt like the pact would be what first drew a character into he class in the first place.</p><p></p><p>Armor; Honestly unless I am playing a pact of the blade I don't want medium armor give me the choice of medium armor or Armor of Shadows and I would be very happy. Hell add it to your new pact where the time gets armor of shadows, the blade gets medium armor and the chain gets either their choice or something else and I would be very happy </p><p></p><p>Pact magic and spell casting: So honestly I am torn, first I would never use more than one spell during a combat maybe two at high levels since I knew that I don't think in any game we have played in we have gotten more than 1 short rest, I know there have to been an occasional 2 rest gaming session but they were few and far between however we did always get at least 1. </p><p>Second there were numerous spells that were of a lower level that would have cast if I had more spell slots but felt like they would have been a waste on such a precious resource. </p><p>Not getting a second level spell until level 5 and needing to use an invocation to pick up a 3rd level spell and then a 4th level spell is to harsh without granting us more invocations available at an earlier level. If pact magic dies I will learn to cope, it was an interesting mechanic that had several downsides, since I am now playing an artificer I am learning how to cope with being a half caster who should feel like a primary caster but to be honest it needs a little something to ease the transition.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9005702, member: 69157"] So thematically the Warlock has always been my favorite 5e class and I have played it many times in many different ways. Pacts: this is an amazing boost and really makes me feel like your choice of a pact makes a difference in your play style. Also finally I don't feel like I have to use eldritch blast while it is powerful it is boring and I love the flavor of several other cantrips more. Invocations: The part of a warlock I love the best from the 2014 version although pacts might take that spot now. This is what really sets you apart form every other spell caster. Patreon: I don't mind this moving to level 3, I have never like the idea of you knowing exactly where your powers come from at level 1 and I have always felt like the pact would be what first drew a character into he class in the first place. Armor; Honestly unless I am playing a pact of the blade I don't want medium armor give me the choice of medium armor or Armor of Shadows and I would be very happy. Hell add it to your new pact where the time gets armor of shadows, the blade gets medium armor and the chain gets either their choice or something else and I would be very happy Pact magic and spell casting: So honestly I am torn, first I would never use more than one spell during a combat maybe two at high levels since I knew that I don't think in any game we have played in we have gotten more than 1 short rest, I know there have to been an occasional 2 rest gaming session but they were few and far between however we did always get at least 1. Second there were numerous spells that were of a lower level that would have cast if I had more spell slots but felt like they would have been a waste on such a precious resource. Not getting a second level spell until level 5 and needing to use an invocation to pick up a 3rd level spell and then a 4th level spell is to harsh without granting us more invocations available at an earlier level. If pact magic dies I will learn to cope, it was an interesting mechanic that had several downsides, since I am now playing an artificer I am learning how to cope with being a half caster who should feel like a primary caster but to be honest it needs a little something to ease the transition. [/QUOTE]
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