Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I like the new Warlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9005706" data-attributes="member: 7006"><p>True enough. I'm sure each person would have their own opinion on that. My opinion is pretty straightforward, in that it doesn't matter if you call them Spells, Prayers, Invocations, or whatever name you give them depending on the power source they are supposed to be for... they all are played exactly the same-- roll a spell attack or have a saving throw made, or else some non-combat ability occurs, and in al cases you tick off the box spell slot box you have for the level you cast.</p><p></p><p>And because D&D combat is its own mini-game within the D&D game sphere and most "fluff" has to be layered and described by the player <em>on top</em> of the mini-game mechanics (or more often than not <em>isn't</em>)... there's no differentiation between spells, prayers, invocations or whatnot. Unless the player works <em>really hard</em> to try and describe what happens as being something different depending on the power source. But because the mini-game doesn't require it, it doesn't oftentimes happen (just like "describing attacks" can get easily pushed by the wayside too, since the mini-game doesn't need those descriptions to function and instead they just slow the mini-game down.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9005706, member: 7006"] True enough. I'm sure each person would have their own opinion on that. My opinion is pretty straightforward, in that it doesn't matter if you call them Spells, Prayers, Invocations, or whatever name you give them depending on the power source they are supposed to be for... they all are played exactly the same-- roll a spell attack or have a saving throw made, or else some non-combat ability occurs, and in al cases you tick off the box spell slot box you have for the level you cast. And because D&D combat is its own mini-game within the D&D game sphere and most "fluff" has to be layered and described by the player [I]on top[/I] of the mini-game mechanics (or more often than not [I]isn't[/I])... there's no differentiation between spells, prayers, invocations or whatnot. Unless the player works [I]really hard[/I] to try and describe what happens as being something different depending on the power source. But because the mini-game doesn't require it, it doesn't oftentimes happen (just like "describing attacks" can get easily pushed by the wayside too, since the mini-game doesn't need those descriptions to function and instead they just slow the mini-game down.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I like the new Warlock
Top