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I like the new Warlock
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<blockquote data-quote="Neonchameleon" data-source="post: 9006362" data-attributes="member: 87792"><p>OK. Non-hypothetical example. I'm playing a fifth level infernal warlock. I have Fly, Fireball, Invisibility (2 target), Blindness/deafness (2 target), Suggestion, and Hex (8 hour) as my spells known because I've been swapping out my spells when I levelled up. What is my "best spell" from that list? It depends entirely on the situation because none of those spells do even close to the same thing as each other. And yes I'll grant it's wildly ineffective to cast fireball in the middle of a crowded ballroom or suggestion in combat.</p><p></p><p>I mean sure, if I've got both Hunger of Hadar and Fireball I'm going to be casting one rather than the other 90% of the time. Or even if I've got Arms of Hadar and Hunger of Hadar. But the lesson here is that when you only have a tiny spell list it's wildly ineffective to choose spells that are in direct competition with each other. This is a core problem with the 2014 (and 3.x) Sorcerer, of course, because they only know about as many spells as the warlock but need to spread them across multiple levels.</p><p></p><p>Not swapping out anything that doesn't scale or scales poorly when you level up is a waste. There's no good reason for a warlock to know both fireball and burning hands. You only have a very limited number of spells known. Meanwhile with only slightly more spells known there <em>is</em> a good reason for the sorcerer to know both - and that's that they can't cast fireball in the same slot as burning hands so they need to effectively double up on overlapping spells in a way that the warlock doesn't.</p><p></p><p>Even paladins and rangers get more mileage out of their spell casting than a <em>badly played</em> warlock. (And one of the strengths of the paladin is that they can ignore their casting entirely and dump all their magic through Smite).</p><p></p><p>The warlock doesn't work for anything but a sniper with occasional grenades if you try to pretend that it's an orthodox caster and don't play to the strengths of the class. The wizard doesn't do very well if you try to play them like a paladin either. I mean they both have spells, right?</p><p></p><p>Meanwhile if you approach a warlock as a warlock they are a strong but slightly squishy (because the defensive invocations just don't work properly) jack of all trades but master of none.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9006362, member: 87792"] OK. Non-hypothetical example. I'm playing a fifth level infernal warlock. I have Fly, Fireball, Invisibility (2 target), Blindness/deafness (2 target), Suggestion, and Hex (8 hour) as my spells known because I've been swapping out my spells when I levelled up. What is my "best spell" from that list? It depends entirely on the situation because none of those spells do even close to the same thing as each other. And yes I'll grant it's wildly ineffective to cast fireball in the middle of a crowded ballroom or suggestion in combat. I mean sure, if I've got both Hunger of Hadar and Fireball I'm going to be casting one rather than the other 90% of the time. Or even if I've got Arms of Hadar and Hunger of Hadar. But the lesson here is that when you only have a tiny spell list it's wildly ineffective to choose spells that are in direct competition with each other. This is a core problem with the 2014 (and 3.x) Sorcerer, of course, because they only know about as many spells as the warlock but need to spread them across multiple levels. Not swapping out anything that doesn't scale or scales poorly when you level up is a waste. There's no good reason for a warlock to know both fireball and burning hands. You only have a very limited number of spells known. Meanwhile with only slightly more spells known there [I]is[/I] a good reason for the sorcerer to know both - and that's that they can't cast fireball in the same slot as burning hands so they need to effectively double up on overlapping spells in a way that the warlock doesn't. Even paladins and rangers get more mileage out of their spell casting than a [I]badly played[/I] warlock. (And one of the strengths of the paladin is that they can ignore their casting entirely and dump all their magic through Smite). The warlock doesn't work for anything but a sniper with occasional grenades if you try to pretend that it's an orthodox caster and don't play to the strengths of the class. The wizard doesn't do very well if you try to play them like a paladin either. I mean they both have spells, right? Meanwhile if you approach a warlock as a warlock they are a strong but slightly squishy (because the defensive invocations just don't work properly) jack of all trades but master of none. [/QUOTE]
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