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I like the new Warlock
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<blockquote data-quote="Remathilis" data-source="post: 9006428" data-attributes="member: 7635"><p>So Fly is a waste unless you aren't using Hex. If you spend spell slot one to cast Hex, and then come to a large chasm, casting fly costs you both spell slots due to concentration. On a normal caster, that cost is smaller since you have first level slots to recast hex with. But if you precast hex and in the second room in the dungeon you need to fly, you're asking for a short rest one room into the dungeon.</p><p></p><p>Second, upcasting blindness is a waste if there is only one target. Ditto with Invisibility. A regular caster can control the number of targets and only expend a slot needed, therefore not upcasting for no benefit. </p><p></p><p>Third, your spell choice is requires constant retraining. While spell swapping is a part of all spells known classes, most players use it to correct bad choices. It takes a far more advanced player who is adept at comparing spell output and average damage (especially upscaled average vs spell of appropriate level average) to constantly retrain every level to keep a bunch of high level choices. Not every player is going to crunch numbers or hang out on charops boards to determine you should switch arms of hardar for fireball. That is a skill that new or casual players don't have, and warlock is constantly referred to as a "beginner" or "easy" spellcaster. Easy to learn, hard to master apparently. </p><p></p><p>Fourth, when you only have two spells slots that you can count on, the penalty for a successful save is higher. Blindness/Deafness is all or nothing. If a sorcerer casts it and the target makes its save, she has more tries at it. A warlock has used 50% of his arsenal to do nothing. Save or suck is a far riskier bet than it is for a normal caster, and that's far from a safe bet.</p><p></p><p>Finally, if the warlock isn't an Orthodox caster, maybe it shouldn't be billed like one. People tell me they are akin to a regular spellcasting class due to how fast they acquire spell levels, but they shouldn't be played like one. That's a huge disconnect. And if I, a veteran player of D&D for decades and 5e since it's start has been "playing it wrong", what hope does a new player really have? At least the half-caster progression is an obvious telegram that you're dealing with a class different than a full caster rather than "you get 9 levels of spells, but it's not where you thinnnnk it is..."</p><p></p><p>Should have made them full casters and been done with it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9006428, member: 7635"] So Fly is a waste unless you aren't using Hex. If you spend spell slot one to cast Hex, and then come to a large chasm, casting fly costs you both spell slots due to concentration. On a normal caster, that cost is smaller since you have first level slots to recast hex with. But if you precast hex and in the second room in the dungeon you need to fly, you're asking for a short rest one room into the dungeon. Second, upcasting blindness is a waste if there is only one target. Ditto with Invisibility. A regular caster can control the number of targets and only expend a slot needed, therefore not upcasting for no benefit. Third, your spell choice is requires constant retraining. While spell swapping is a part of all spells known classes, most players use it to correct bad choices. It takes a far more advanced player who is adept at comparing spell output and average damage (especially upscaled average vs spell of appropriate level average) to constantly retrain every level to keep a bunch of high level choices. Not every player is going to crunch numbers or hang out on charops boards to determine you should switch arms of hardar for fireball. That is a skill that new or casual players don't have, and warlock is constantly referred to as a "beginner" or "easy" spellcaster. Easy to learn, hard to master apparently. Fourth, when you only have two spells slots that you can count on, the penalty for a successful save is higher. Blindness/Deafness is all or nothing. If a sorcerer casts it and the target makes its save, she has more tries at it. A warlock has used 50% of his arsenal to do nothing. Save or suck is a far riskier bet than it is for a normal caster, and that's far from a safe bet. Finally, if the warlock isn't an Orthodox caster, maybe it shouldn't be billed like one. People tell me they are akin to a regular spellcasting class due to how fast they acquire spell levels, but they shouldn't be played like one. That's a huge disconnect. And if I, a veteran player of D&D for decades and 5e since it's start has been "playing it wrong", what hope does a new player really have? At least the half-caster progression is an obvious telegram that you're dealing with a class different than a full caster rather than "you get 9 levels of spells, but it's not where you thinnnnk it is..." Should have made them full casters and been done with it. [/QUOTE]
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