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I like the new Warlock
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<blockquote data-quote="tglassy" data-source="post: 9006456" data-attributes="member: 6855204"><p>The old Warlock is only a Full Caster if the party and DM agree to a short rest. The entire premise that they stand with other Full Casters is dependent on other people. </p><p></p><p>And the new warlock still has access to the higher level spells. It is a little off giving them only one more invocation but turning Mystic Arcanum into an invocation, but you can still get ahold of any Arcane Spell in the game. </p><p></p><p>As for people liking the Warlock because it has a reliable cantrip, utility Invocations and backup grenade spell slots, yes, I enjoyed that, too. You’re basically a cowboy. It’s one reason why I like the class. My Fire Genasi was basically a Cowboy Ghost Rider. The mechanics fit him pretty well. </p><p></p><p>But the Warlock is billed as this highly flexible class. You have all these invocation options, all these different directions you could go. But in the end, if you didn’t just create the Cowboy, your character is subpar and would have been better spent as a different class. Saying “THATS HOW WARLOCKS PLAY” doesn’t account for the fact that they give you all these options and make you think they can play these other ways when they can’t. </p><p></p><p>They needed more spell slots. But if you keep the short rest mechanic you can’t give them more spell slots cause then they have the potential to outplay other casters. So you gotta figure out a way to give them more spell slots without giving them too many spell slots. Half caster works, particularly since many Invocations and every Boon got an upgrade. I understand going from Pact Magic to Half Caster is a slight nerf because pact magic reached 5th lvl at lvl 9 and half casters don’t get there till lvl 17, but every Boon got an upgrade. With the Tome and one hour of casting time, you can cherry pick any two Cantrips and Rituals in the game. That’s insane. Talk about utility. “Give me a sec, I can find the right spell in my book.”</p></blockquote><p></p>
[QUOTE="tglassy, post: 9006456, member: 6855204"] The old Warlock is only a Full Caster if the party and DM agree to a short rest. The entire premise that they stand with other Full Casters is dependent on other people. And the new warlock still has access to the higher level spells. It is a little off giving them only one more invocation but turning Mystic Arcanum into an invocation, but you can still get ahold of any Arcane Spell in the game. As for people liking the Warlock because it has a reliable cantrip, utility Invocations and backup grenade spell slots, yes, I enjoyed that, too. You’re basically a cowboy. It’s one reason why I like the class. My Fire Genasi was basically a Cowboy Ghost Rider. The mechanics fit him pretty well. But the Warlock is billed as this highly flexible class. You have all these invocation options, all these different directions you could go. But in the end, if you didn’t just create the Cowboy, your character is subpar and would have been better spent as a different class. Saying “THATS HOW WARLOCKS PLAY” doesn’t account for the fact that they give you all these options and make you think they can play these other ways when they can’t. They needed more spell slots. But if you keep the short rest mechanic you can’t give them more spell slots cause then they have the potential to outplay other casters. So you gotta figure out a way to give them more spell slots without giving them too many spell slots. Half caster works, particularly since many Invocations and every Boon got an upgrade. I understand going from Pact Magic to Half Caster is a slight nerf because pact magic reached 5th lvl at lvl 9 and half casters don’t get there till lvl 17, but every Boon got an upgrade. With the Tome and one hour of casting time, you can cherry pick any two Cantrips and Rituals in the game. That’s insane. Talk about utility. “Give me a sec, I can find the right spell in my book.” [/QUOTE]
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