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I like the new Warlock
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<blockquote data-quote="Chaosmancer" data-source="post: 9009342" data-attributes="member: 6801228"><p>I ignored subclasses for Paladins too, unless you think granting Temp HP on every smite isn't incredibly useful. Or a multiple times per day, non-concentration accuracy boost. Or one minute of auto-damage, no save against every enemy within 30 ft of you.</p><p></p><p>And action surge is 1 use per short rest, which, as this thread is pointing out might as well be once per day. Even twice per day at level 15 is FAR more limited than the Paladin's eventual 15 spell slots. And the damage isn't exactly in the fighter's favor. Let's drop back to 5th level. Fighter gets one action surge, so can add an additional 21 damage once per day (sword and board). The Paladin has six spell slots. If they use a 2nd and two 1st, that is 7d8 or 31.5 damage. And they still have a 2nd level and two 1st left. All their lay on hands, three channel divinities (+1 per short rest), and two cantrips. The paladin only needs to spend a 2nd level smite and a 1st level smite to match the Action surge in damage.</p><p></p><p>Next level the Fighter isn't doing better on damage, they have the heroic advantage once per fight, and more versatility, meanwhile the paladin's smites are giving temp hp with Devotion. </p><p>Level after that the Fighter still isn't doing better, and the paladin has their aura. </p><p></p><p>I mean, we can argue that in a specific circumstance one or the other comes out on top. But the Paladin isn't 50% WEAKER than the fighter at fighting, not by a long shot.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9009342, member: 6801228"] I ignored subclasses for Paladins too, unless you think granting Temp HP on every smite isn't incredibly useful. Or a multiple times per day, non-concentration accuracy boost. Or one minute of auto-damage, no save against every enemy within 30 ft of you. And action surge is 1 use per short rest, which, as this thread is pointing out might as well be once per day. Even twice per day at level 15 is FAR more limited than the Paladin's eventual 15 spell slots. And the damage isn't exactly in the fighter's favor. Let's drop back to 5th level. Fighter gets one action surge, so can add an additional 21 damage once per day (sword and board). The Paladin has six spell slots. If they use a 2nd and two 1st, that is 7d8 or 31.5 damage. And they still have a 2nd level and two 1st left. All their lay on hands, three channel divinities (+1 per short rest), and two cantrips. The paladin only needs to spend a 2nd level smite and a 1st level smite to match the Action surge in damage. Next level the Fighter isn't doing better on damage, they have the heroic advantage once per fight, and more versatility, meanwhile the paladin's smites are giving temp hp with Devotion. Level after that the Fighter still isn't doing better, and the paladin has their aura. I mean, we can argue that in a specific circumstance one or the other comes out on top. But the Paladin isn't 50% WEAKER than the fighter at fighting, not by a long shot. [/QUOTE]
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