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I like the new Warlock
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<blockquote data-quote="Chaosmancer" data-source="post: 9013548" data-attributes="member: 6801228"><p>So what? Because it is theoritically possible that Tomelocks are only going to get items that increase their accuracy and increase their spell dc, while Pact blade locks might get a magic weapon that increases their damage, it is fine that Eldritch Blast is more powerful? </p><p></p><p>Sure, a staff of fire just allows the Warlock a free cast of Wall of Fire for zero resources and then they go and pull out their weapon or start blasting. So we are right back where we were, with a powerful, ranged option that out-damages the melee option and offers much lower risk of being hit, while also giving a potential to reactivate and continously improve the damage of the wall of fire by pushing enemies into it without needing to be close to it yourself. </p><p></p><p>And that is balanced because a Bladelock might be given a +2 weapon that gives them an edge of the damage of Eldritch Blast? </p><p></p><p>Again, all I'm asking to close the distance is the ability to use heavy weapons. It won't even change that much. High level, when you get four beams? Eldritch blast does 42 average damage without hex, but with agonizing blast. Give a Bladelock a greatsword and they max out at 31 average damage with lifedrinker and no hex. Heck, give them a +3 Greatsword and that only goes up to 37. There is really no risk here to balance. It would just make it seem more even. </p><p></p><p>[SPOILER="If you want accuracy DPR instead"]</p><p>0.6x10.5x4 = 25.2 Eldritch blast plus agonizing blast</p><p></p><p>0.75x15.5x2 = 23.25 +3 Greatsword plus Lifedrinker</p><p>[/SPOILER]</p><p></p><p>You would need a +3 Greatsword that also does an extra d6 damage to start to get better than Eldritch Blast + Agonizing Blast damage. And that is true even when you account for accuracy.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9013548, member: 6801228"] So what? Because it is theoritically possible that Tomelocks are only going to get items that increase their accuracy and increase their spell dc, while Pact blade locks might get a magic weapon that increases their damage, it is fine that Eldritch Blast is more powerful? Sure, a staff of fire just allows the Warlock a free cast of Wall of Fire for zero resources and then they go and pull out their weapon or start blasting. So we are right back where we were, with a powerful, ranged option that out-damages the melee option and offers much lower risk of being hit, while also giving a potential to reactivate and continously improve the damage of the wall of fire by pushing enemies into it without needing to be close to it yourself. And that is balanced because a Bladelock might be given a +2 weapon that gives them an edge of the damage of Eldritch Blast? Again, all I'm asking to close the distance is the ability to use heavy weapons. It won't even change that much. High level, when you get four beams? Eldritch blast does 42 average damage without hex, but with agonizing blast. Give a Bladelock a greatsword and they max out at 31 average damage with lifedrinker and no hex. Heck, give them a +3 Greatsword and that only goes up to 37. There is really no risk here to balance. It would just make it seem more even. [SPOILER="If you want accuracy DPR instead"] 0.6x10.5x4 = 25.2 Eldritch blast plus agonizing blast 0.75x15.5x2 = 23.25 +3 Greatsword plus Lifedrinker [/SPOILER] You would need a +3 Greatsword that also does an extra d6 damage to start to get better than Eldritch Blast + Agonizing Blast damage. And that is true even when you account for accuracy. [/QUOTE]
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