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I Like The Simple Fighter [ducks]
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<blockquote data-quote="Neonchameleon" data-source="post: 5947715" data-attributes="member: 87792"><p>I have no problem with the idea of a simple class - in fact I think the single biggest failing of 4e pre-essentials was that it didn't have one. However we had eight years and two editions (3.0 and 3.5) of Fighters Don't Get Good Stuff - this is not acceptable to me. The fighter is probably the single biggest archetype in fantasy fiction and I am not prepared to accept that it should be the weakest as well.</p><p></p><p>Especially not when the playtest fighter mechanically sucks - it does <em>half of one point more damage </em>per attack than the warpriest once you pair up the weapons and strength. The rest is all illusion.</p><p></p><p>I've no objection to there being a simple fighter. But I want two conditions to hold.</p><p></p><ol> <li data-xf-list-type="ol">The fighter should be the best there is at what he does</li> <li data-xf-list-type="ol">There should be simple non-fighters so it's not just "fighters are for idiots".</li> </ol><p>1 is only marginally true - once you cut through the mechanical sleight of hand the warpriest does almost exactly as much damage, all else being equal. (+4 to damage vs Crusader's Strike, +1 to hit vs +1 AC, and offensive theme vs defensive theme). Not acceptable.</p><p></p><p></p><p>2 is doable. We have a simple spellcaster in 4e - the Elementalist Sorceror who gets a grand total of two attack spells (elemental lance and elemental blast of their chosen element) and occasionally intensifies them. I want to give newbies elementalists at least as much as I want to give them fighters. Give me a spellcaster for starting players.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5947715, member: 87792"] I have no problem with the idea of a simple class - in fact I think the single biggest failing of 4e pre-essentials was that it didn't have one. However we had eight years and two editions (3.0 and 3.5) of Fighters Don't Get Good Stuff - this is not acceptable to me. The fighter is probably the single biggest archetype in fantasy fiction and I am not prepared to accept that it should be the weakest as well. Especially not when the playtest fighter mechanically sucks - it does [I]half of one point more damage [/I]per attack than the warpriest once you pair up the weapons and strength. The rest is all illusion. I've no objection to there being a simple fighter. But I want two conditions to hold. [LIST=1] [*]The fighter should be the best there is at what he does [*]There should be simple non-fighters so it's not just "fighters are for idiots". [/LIST] 1 is only marginally true - once you cut through the mechanical sleight of hand the warpriest does almost exactly as much damage, all else being equal. (+4 to damage vs Crusader's Strike, +1 to hit vs +1 AC, and offensive theme vs defensive theme). Not acceptable. 2 is doable. We have a simple spellcaster in 4e - the Elementalist Sorceror who gets a grand total of two attack spells (elemental lance and elemental blast of their chosen element) and occasionally intensifies them. I want to give newbies elementalists at least as much as I want to give them fighters. Give me a spellcaster for starting players. [/QUOTE]
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I Like The Simple Fighter [ducks]
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