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I Like The Simple Fighter [ducks]
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<blockquote data-quote="BobTheNob" data-source="post: 5948852" data-attributes="member: 82425"><p>I just love the fact that you used Angel summoner and BMX guy.</p><p></p><p>In response to my own point, Im going to lay this out person by person in my group</p><p></p><p>Me : I would like a simple fighter. In fact, I would like simple everything. Main driver being that I am primarily a DM and want to move my game away from tactical combat and more into the narrative area, and simplicity is part of that.</p><p></p><p>Player 1 : "Obsessive Pro. Yoinks out every last benefit he can gain". Would likely be more taken by a reversion to closer to 3e.</p><p></p><p>Player 2 : "Hyper casual, power hungry". Loves his characters to be dominators in every way, but wont take one second out of his day to figure out how, so is happy to take tips from myself and player 1. Probably happy with simple or complex, as long as he is potent.</p><p></p><p>Player 3 : "Surprisingly Adaptable" Casual, yet when we played 4e, he played the fighter tank and took to it really well. Would be happy with a more complex system. Not sure what his preference would be though...should ask him.</p><p></p><p>Player 4 : "Just loves the game" Semi Casual. Not hung up on the rules, but loves the play expereince. Has stated openly to me that he would prefer a super-simple system. (Hes more for pure narrative with no dice rolls!)</p><p></p><p>Players 5&6 : "My pre-4e fighter players". Simple simple simple. In darksun 2e one played a half giant fighter, the other a Mul fighter. In both cases, fighter go smash. Both would vote for simple fighter in an instant.</p><p></p><p>So, for my group, overall simplicity is better, but there is some hold-out for complexity. Frankly the idea of a potent, simple fighter with option for expansion of complexity is exactly what we need.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5948852, member: 82425"] I just love the fact that you used Angel summoner and BMX guy. In response to my own point, Im going to lay this out person by person in my group Me : I would like a simple fighter. In fact, I would like simple everything. Main driver being that I am primarily a DM and want to move my game away from tactical combat and more into the narrative area, and simplicity is part of that. Player 1 : "Obsessive Pro. Yoinks out every last benefit he can gain". Would likely be more taken by a reversion to closer to 3e. Player 2 : "Hyper casual, power hungry". Loves his characters to be dominators in every way, but wont take one second out of his day to figure out how, so is happy to take tips from myself and player 1. Probably happy with simple or complex, as long as he is potent. Player 3 : "Surprisingly Adaptable" Casual, yet when we played 4e, he played the fighter tank and took to it really well. Would be happy with a more complex system. Not sure what his preference would be though...should ask him. Player 4 : "Just loves the game" Semi Casual. Not hung up on the rules, but loves the play expereince. Has stated openly to me that he would prefer a super-simple system. (Hes more for pure narrative with no dice rolls!) Players 5&6 : "My pre-4e fighter players". Simple simple simple. In darksun 2e one played a half giant fighter, the other a Mul fighter. In both cases, fighter go smash. Both would vote for simple fighter in an instant. So, for my group, overall simplicity is better, but there is some hold-out for complexity. Frankly the idea of a potent, simple fighter with option for expansion of complexity is exactly what we need. [/QUOTE]
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