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I Like The Simple Fighter [ducks]
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5949480" data-attributes="member: 710"><p>Not a clear advantage. Just a promise: "If you really do the right stuff, you will be better t han the simple fighter". That's what I mean with "smart play". If you generally find the right stuff to do, know when to use your resources and when not to, know which combat maneuver is the right to perform or when to just make a simple attack, then you will be better than if you don't, and you will be better as the simple fighter that doesn't get these choices. If you only sometimes get it right - well, maybe you'll be as good as the simple fighter.</p><p></p><p></p><p>This isn'T about d*ck measuring, e.g. my fighter deals more damage than yours and thus I am the superior human being or whatever.</p><p>It isn't about having an advantage over other players. It's about picking the best tool for the job. Why use a complex tool with a higher chance to screw up then use the tool that guarantees success? Only if you also have a chance to be better it can seem like a fair trade-off. But the end result will likely be that you will more make the right choices then not and come out ahead compared to you playing the simple version. </p><p></p><p></p><p></p><p>And I do not think you can avoid this power creep entirely. Once the game becomes sufficiently complex to allow meaningful choices that make success or failure, you wil lstart seeing some people over time gaining enough mastery that they will take the better choice, and you will have to think about how to still make them feel challenged, because otherwise the game can become boring to DM and players alike.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5949480, member: 710"] Not a clear advantage. Just a promise: "If you really do the right stuff, you will be better t han the simple fighter". That's what I mean with "smart play". If you generally find the right stuff to do, know when to use your resources and when not to, know which combat maneuver is the right to perform or when to just make a simple attack, then you will be better than if you don't, and you will be better as the simple fighter that doesn't get these choices. If you only sometimes get it right - well, maybe you'll be as good as the simple fighter. This isn'T about d*ck measuring, e.g. my fighter deals more damage than yours and thus I am the superior human being or whatever. It isn't about having an advantage over other players. It's about picking the best tool for the job. Why use a complex tool with a higher chance to screw up then use the tool that guarantees success? Only if you also have a chance to be better it can seem like a fair trade-off. But the end result will likely be that you will more make the right choices then not and come out ahead compared to you playing the simple version. And I do not think you can avoid this power creep entirely. Once the game becomes sufficiently complex to allow meaningful choices that make success or failure, you wil lstart seeing some people over time gaining enough mastery that they will take the better choice, and you will have to think about how to still make them feel challenged, because otherwise the game can become boring to DM and players alike. [/QUOTE]
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I Like The Simple Fighter [ducks]
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