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I Like The Simple Fighter [ducks]
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<blockquote data-quote="Mark CMG" data-source="post: 5949795" data-attributes="member: 10479"><p>Not as such. See, we're not really talking about actual complexity so much as written complexity. The simple fighter's players still has all of the same options as the complex fighter's player, they just aren't spelled out. The simple fighter's player can still decide to do X, Y, and however many more letter you want to say there are, it's just that the adjudication of it falls to the DM and it is, hopefully, handled in a simpler manner, ALA Ability Score Checks and Opposed Rolls and the like. The complex fighter simply has a spelled out list of menu options from which to choose which allows the DM to shift some of the workload over to the player of the complex fighter (though, of course, the DM is always in charge and can still veto something if it doesn't make actual sense where the rubber hits the road). You seem to be implying that the simple fighter is actually the complex fighter with the workload shifted over to the DM while I am suggesting that the simple fighter is adjudicated in a different manner thereby making the simple fighter not just simpler for the player but also for the DM and the speed of the game. The simple fighter still has all of the same options but merely expresses them narratively in narrative terms that aren't directly attached to specific mechanics as they are with the complex fighter.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5949795, member: 10479"] Not as such. See, we're not really talking about actual complexity so much as written complexity. The simple fighter's players still has all of the same options as the complex fighter's player, they just aren't spelled out. The simple fighter's player can still decide to do X, Y, and however many more letter you want to say there are, it's just that the adjudication of it falls to the DM and it is, hopefully, handled in a simpler manner, ALA Ability Score Checks and Opposed Rolls and the like. The complex fighter simply has a spelled out list of menu options from which to choose which allows the DM to shift some of the workload over to the player of the complex fighter (though, of course, the DM is always in charge and can still veto something if it doesn't make actual sense where the rubber hits the road). You seem to be implying that the simple fighter is actually the complex fighter with the workload shifted over to the DM while I am suggesting that the simple fighter is adjudicated in a different manner thereby making the simple fighter not just simpler for the player but also for the DM and the speed of the game. The simple fighter still has all of the same options but merely expresses them narratively in narrative terms that aren't directly attached to specific mechanics as they are with the complex fighter. [/QUOTE]
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I Like The Simple Fighter [ducks]
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