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I Like The Simple Fighter [ducks]
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<blockquote data-quote="Vikingkingq" data-source="post: 5950075" data-attributes="member: 66208"><p>I would argue it is slower. Rolling a dice takes a certain amount of time (although they can be rolled simultaneously), whereas you already know the DC - the extra time especially kicks in after the first attempt, because in rounds 2-on I know the DC I'm trying to hit, versus having to wait for it each round. </p><p></p><p>And it does remove things from the hands of the player because they could roll above what would otherwise be the target number only to be out-rolled by the DM, which produces the same feeling of disappointment and frustration one gets when you fail to confirm a crit after rolling really well the first time.</p><p></p><p>I think it could easily be a fixed number, based on the statistic of the thing in question - just as a Rogue is always going to open a lock of DC 16 or less, a Fighter with Strength 18 should be able to out-muscle a creature with Strength 10. </p><p></p><p></p><p></p><p>Right. A DM also has to allow the player to grow into RPGing/a particular RPG system/their character at their own speed, while ensuring that the player or the group doesn't feel that the player is underperforming because they're not as good at narrative roleplaying yet.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 5950075, member: 66208"] I would argue it is slower. Rolling a dice takes a certain amount of time (although they can be rolled simultaneously), whereas you already know the DC - the extra time especially kicks in after the first attempt, because in rounds 2-on I know the DC I'm trying to hit, versus having to wait for it each round. And it does remove things from the hands of the player because they could roll above what would otherwise be the target number only to be out-rolled by the DM, which produces the same feeling of disappointment and frustration one gets when you fail to confirm a crit after rolling really well the first time. I think it could easily be a fixed number, based on the statistic of the thing in question - just as a Rogue is always going to open a lock of DC 16 or less, a Fighter with Strength 18 should be able to out-muscle a creature with Strength 10. Right. A DM also has to allow the player to grow into RPGing/a particular RPG system/their character at their own speed, while ensuring that the player or the group doesn't feel that the player is underperforming because they're not as good at narrative roleplaying yet. [/QUOTE]
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