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I Like The Simple Fighter [ducks]
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5951651" data-attributes="member: 54843"><p> <ul> <li data-xf-list-type="ul"><br /> <br /> As I mentioned, I think this doesn't have to be an issue, because the two types of players have different goals. The guy playing a tactically simple character wants to see immediate, obvious results (I.e. big damage numbers), while the more tactical player wants to see greater tactical advantage (which can mean organizing the terrain, crippling or distracting enemies, etc.) So Jim the Tactician will be tripping, grappling, pushing people around the battlefield, and won't care that Bob the Oaf is doing an extra d6 damage per round with his vanilla melee strikes.<br /> <br /> <br /> <br /> You're trying to balance apples to oranges here - it would be no fun at all to divide the classes so that fighters are the only ones playing a tactical game and wizards an operational one.<br /> <br /> This is an especially weird assumption given that almost all fantasy fiction focuses primarily on the mundane aspects of operational planning; spell casters tend to be more of a deus ex machina. Gandalf can't just teleport Frodo into Mt. Doom; you need months of travel and armies moving around. In D&D, I think 4e rituals were a nice touch here. Major operational magic shouldn't just require a high-level spell slot; the difficulty should be in gathering the materials and meeting the criteria to make it happen.</li> </ul></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5951651, member: 54843"] [LIST] As I mentioned, I think this doesn't have to be an issue, because the two types of players have different goals. The guy playing a tactically simple character wants to see immediate, obvious results (I.e. big damage numbers), while the more tactical player wants to see greater tactical advantage (which can mean organizing the terrain, crippling or distracting enemies, etc.) So Jim the Tactician will be tripping, grappling, pushing people around the battlefield, and won't care that Bob the Oaf is doing an extra d6 damage per round with his vanilla melee strikes. You're trying to balance apples to oranges here - it would be no fun at all to divide the classes so that fighters are the only ones playing a tactical game and wizards an operational one. This is an especially weird assumption given that almost all fantasy fiction focuses primarily on the mundane aspects of operational planning; spell casters tend to be more of a deus ex machina. Gandalf can't just teleport Frodo into Mt. Doom; you need months of travel and armies moving around. In D&D, I think 4e rituals were a nice touch here. Major operational magic shouldn't just require a high-level spell slot; the difficulty should be in gathering the materials and meeting the criteria to make it happen.[/list] [/QUOTE]
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I Like The Simple Fighter [ducks]
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