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I little idea on 5e Core, pacing, and "dailies."
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<blockquote data-quote="Dragoslav" data-source="post: 5961992" data-attributes="member: 6690267"><p>I'm going to be mostly playing devil's advocate here, since I think the idea is a fresh, appealing one, but I'm not entirely sold on it.</p><p></p><p>It's essential <em>for them</em>, just like overnight healing might be essential for someone who's only ever played 4e. WotC's design goal the whole time has been "make a simple base upon which people can layer modules to get the D&D experience they want," not "make a simple base that resembles earlier editions, because those are the REAL D&D, and let people layer modules on top of it to get a different experience."</p><p></p><p>A lot of modules are going to be released along with the core in the PHB, so if, from the start, they offer several alternatives for HP and healing rates, they can do the same for the resource-management rules.</p><p></p><p>If people refuse to play the game because the rules they want to see aren't core, then those aren't the people WotC is trying to attract.</p><p></p><p>I also believe that resource management always has been and should continue to be an essential part of the D&D experience, but not everyone agrees on how to define that, so having it on a dial/providing several alternative rulesets for it could be the best way to handle it. <--Replace "resource management" with "HP and healing rates," and you see a nice parallel that lends Tony Vargas's idea some legitimacy.</p></blockquote><p></p>
[QUOTE="Dragoslav, post: 5961992, member: 6690267"] I'm going to be mostly playing devil's advocate here, since I think the idea is a fresh, appealing one, but I'm not entirely sold on it. It's essential [I]for them[/I], just like overnight healing might be essential for someone who's only ever played 4e. WotC's design goal the whole time has been "make a simple base upon which people can layer modules to get the D&D experience they want," not "make a simple base that resembles earlier editions, because those are the REAL D&D, and let people layer modules on top of it to get a different experience." A lot of modules are going to be released along with the core in the PHB, so if, from the start, they offer several alternatives for HP and healing rates, they can do the same for the resource-management rules. If people refuse to play the game because the rules they want to see aren't core, then those aren't the people WotC is trying to attract. I also believe that resource management always has been and should continue to be an essential part of the D&D experience, but not everyone agrees on how to define that, so having it on a dial/providing several alternative rulesets for it could be the best way to handle it. <--Replace "resource management" with "HP and healing rates," and you see a nice parallel that lends Tony Vargas's idea some legitimacy. [/QUOTE]
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I little idea on 5e Core, pacing, and "dailies."
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