Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I little idea on 5e Core, pacing, and "dailies."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 5962035" data-attributes="member: 22424"><p>Indeed. That's what I said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>We assume.</p><p></p><p></p><p></p><p>In theory, yes, but changing the resource management rules is a <em>much</em> more fundamental change. If they can turn that into a dial and have all the settings work (and work with all the settings of all the other dials), then I will be incredibly impressed. Bluntly, I don't think that can be done.</p><p></p><p>In any event, there's a problem with using "just put it in a module" as an umbrella solution. A group who are reasonably happy with their existing game will have a pretty low tolerance with messing around with "official house rules" in order to get just the game they want - there comes a point where they're better saving their money and just house-ruling what they have.</p><p></p><p>Additionally, the playtest materials will inevitably come to reflect the core experience that the game offers. I say inevitably because that's the bit that everyone will at least try, so WotC will need to make sure it works just right. The problem is that a lot of groups will also be using the playtest materials as their buying guide - if they don't like what they see, they won't even look at the Core Rules. The playtests have to serve both as tests of the system <em>and</em> as marketing materials for the game.</p><p></p><p>That's not fair, but it's the reality WotC have to contend with.</p><p></p><p></p><p></p><p>Honestly, I don't think WotC can be all that picky. But then, my estimation of where they stand seems to be much more pessimistic than the norm.</p><p></p><p></p><p></p><p>Having it on a dial is fine. Having it turned all the way down by default in the core is probably not. That means no Vancian Wizards, which I suspect a large number of people will look at and reject out of hand.</p><p></p><p>"You can change it if you want to" will take you so far. But resource management is a fundamental assumption of the game (whichever setting is chosen), and if you have to start changing fundamental assumptions before you start, you don't have far to go before it's not worth the bother.</p><p></p><p>If I were developing an all-new game, I would strongly consider doing as the OP suggested. But when creating a new version of D&D, I certainly would not. The "no resource management" option is fine, but if it exists, <em>that's</em> the one that I'd be putting in a module.</p></blockquote><p></p>
[QUOTE="delericho, post: 5962035, member: 22424"] Indeed. That's what I said. :) We assume. In theory, yes, but changing the resource management rules is a [i]much[/i] more fundamental change. If they can turn that into a dial and have all the settings work (and work with all the settings of all the other dials), then I will be incredibly impressed. Bluntly, I don't think that can be done. In any event, there's a problem with using "just put it in a module" as an umbrella solution. A group who are reasonably happy with their existing game will have a pretty low tolerance with messing around with "official house rules" in order to get just the game they want - there comes a point where they're better saving their money and just house-ruling what they have. Additionally, the playtest materials will inevitably come to reflect the core experience that the game offers. I say inevitably because that's the bit that everyone will at least try, so WotC will need to make sure it works just right. The problem is that a lot of groups will also be using the playtest materials as their buying guide - if they don't like what they see, they won't even look at the Core Rules. The playtests have to serve both as tests of the system [i]and[/i] as marketing materials for the game. That's not fair, but it's the reality WotC have to contend with. Honestly, I don't think WotC can be all that picky. But then, my estimation of where they stand seems to be much more pessimistic than the norm. Having it on a dial is fine. Having it turned all the way down by default in the core is probably not. That means no Vancian Wizards, which I suspect a large number of people will look at and reject out of hand. "You can change it if you want to" will take you so far. But resource management is a fundamental assumption of the game (whichever setting is chosen), and if you have to start changing fundamental assumptions before you start, you don't have far to go before it's not worth the bother. If I were developing an all-new game, I would strongly consider doing as the OP suggested. But when creating a new version of D&D, I certainly would not. The "no resource management" option is fine, but if it exists, [i]that's[/i] the one that I'd be putting in a module. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I little idea on 5e Core, pacing, and "dailies."
Top