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General Tabletop Discussion
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I little idea on 5e Core, pacing, and "dailies."
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<blockquote data-quote="Herremann the Wise" data-source="post: 5962425" data-attributes="member: 11300"><p>I think Crazy Jerome has nailed this one. {Alas I cannot XP}</p><p></p><p>Whether some players like it or not, resource management is a core part of the D&D experience as are many other contentious or polarizing aspects of the game. If possible, the core rules should try to be where the pendulum sits rather than try to push the core to one extremity or the other. In this way, you can dial up or dial down to suit the group. Having the dial on zero or ten forces too much work in dialling from zero to ten or from ten to zero and thus overly distorts what can be assumed in play when trying to determine a standard play experience. The further issue is that by choosing one pole, edition or camp on an issue, it is validating that position while appearing to invalidate the others; and that is just going to upset people (see how a lot of 4e players feel a little unloved with the first iteration of playtest material). </p><p></p><p>To unite the editions and allow for the full spectrum of possible players new and old, I think you really have to meet in the middle when it comes to important issues such as this. I like Crazy Jerome's ideas (resource management across all classes) as they are simple enough to implement and understand, encourage a middle ground and can easily be discarded or reinforced.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5962425, member: 11300"] I think Crazy Jerome has nailed this one. {Alas I cannot XP} Whether some players like it or not, resource management is a core part of the D&D experience as are many other contentious or polarizing aspects of the game. If possible, the core rules should try to be where the pendulum sits rather than try to push the core to one extremity or the other. In this way, you can dial up or dial down to suit the group. Having the dial on zero or ten forces too much work in dialling from zero to ten or from ten to zero and thus overly distorts what can be assumed in play when trying to determine a standard play experience. The further issue is that by choosing one pole, edition or camp on an issue, it is validating that position while appearing to invalidate the others; and that is just going to upset people (see how a lot of 4e players feel a little unloved with the first iteration of playtest material). To unite the editions and allow for the full spectrum of possible players new and old, I think you really have to meet in the middle when it comes to important issues such as this. I like Crazy Jerome's ideas (resource management across all classes) as they are simple enough to implement and understand, encourage a middle ground and can easily be discarded or reinforced. Best Regards Herremann the Wise [/QUOTE]
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I little idea on 5e Core, pacing, and "dailies."
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