Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I little idea on 5e Core, pacing, and "dailies."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Texicles" data-source="post: 5963132" data-attributes="member: 6694608"><p>Interestingly enough, some of the innovations in MMO ability design revolve around the concept of a zero-cooldown abilities that are limited by some resource mechanic like mana. During an extended period, this resource may run dry, but on a small enough time table, say one encounter, this resource is not practically limited. (Yes, I know that encounter design in MMOs varies greatly, but let's use a handful of kobolds as the metric by which we judge "one encounter")</p><p></p><p>In essence, this is very similar to your proposal of at-will style powers and encounter-centric design making up the bulk of the core, and a design direction that I think has a definite place and utility, especially for newer players. Like them or hate them, MMOs pulled a lot of design elements from tabletop games, and built on those things. I'm a firm believer that the tabletop industry, in it's long, methodical (maybe even ponderous) process of evolution, can in fact learn from it's developmentally faster-paced cousin.</p><p></p><p>That's not to say everything needs to be about tactical combat a la 4E, but we shouldn't throw out good ideas that come from a set of changes because we don't care for a few of them. All this does is lead to grognardism, which I'm rather convinced will ultimately be more harmful to the RPG industry than anything new that WotC, Paizo, et. al. may try doing, successfully or otherwise.</p><p></p><p>TL;DR I dig your idea. Even if it has more in common with MMO design than you think.</p></blockquote><p></p>
[QUOTE="Texicles, post: 5963132, member: 6694608"] Interestingly enough, some of the innovations in MMO ability design revolve around the concept of a zero-cooldown abilities that are limited by some resource mechanic like mana. During an extended period, this resource may run dry, but on a small enough time table, say one encounter, this resource is not practically limited. (Yes, I know that encounter design in MMOs varies greatly, but let's use a handful of kobolds as the metric by which we judge "one encounter") In essence, this is very similar to your proposal of at-will style powers and encounter-centric design making up the bulk of the core, and a design direction that I think has a definite place and utility, especially for newer players. Like them or hate them, MMOs pulled a lot of design elements from tabletop games, and built on those things. I'm a firm believer that the tabletop industry, in it's long, methodical (maybe even ponderous) process of evolution, can in fact learn from it's developmentally faster-paced cousin. That's not to say everything needs to be about tactical combat a la 4E, but we shouldn't throw out good ideas that come from a set of changes because we don't care for a few of them. All this does is lead to grognardism, which I'm rather convinced will ultimately be more harmful to the RPG industry than anything new that WotC, Paizo, et. al. may try doing, successfully or otherwise. TL;DR I dig your idea. Even if it has more in common with MMO design than you think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I little idea on 5e Core, pacing, and "dailies."
Top